Showing 839 of 839 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
/**
* Quack Compiler and toolkit
* Copyright (C) 2015-2017 Quack and CONTRIBUTORS
*
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 421.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
<?php
/**
* Quack Compiler and toolkit
* Copyright (C) 2015-2017 Quack and CONTRIBUTORS
*
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 421.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function minify
has a Cognitive Complexity of 68 (exceeds 5 allowed). Consider refactoring. Open
function minify($source, $pure_identifiers)
{
static $name_map = [];
static $pointer = 0;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File Repl.php
has 423 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Quack Compiler and toolkit
* Copyright (C) 2015-2017 Quack and CONTRIBUTORS
*
File build.php
has 422 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Quack Compiler and toolkit
* Copyright (C) 2015-2017 Quack and CONTRIBUTORS
*
Function digit
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
public function digit()
{
$buffer = [];
$number = $this->readChar();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Repl
has 32 functions (exceeds 20 allowed). Consider refactoring. Open
class Repl extends Component
{
private $console;
private $croak;
private $modules = [];
Method minify
has 99 lines of code (exceeds 25 allowed). Consider refactoring. Open
function minify($source, $pure_identifiers)
{
static $name_map = [];
static $pointer = 0;
Function injectScope
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
public function injectScope($parent_scope)
{
$this->scope = $parent_scope;
$this->left->injectScope($parent_scope);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function nextToken
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
public function nextToken()
{
while ($this->peek != self::EOF) {
if (ctype_digit($this->peek)) {
return $this->digit();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getType
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
public function getType()
{
$bool = $this->scope->getPrimitiveType('Bool');
$type = (object) [
'left' => $this->left->getType(),
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class Parser has 11 public methods. Consider refactoring Parser to keep number of public methods under 10. Open
abstract class Parser
{
use Parselet;
public $input;
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class StmtParser has 19 public methods. Consider refactoring StmtParser to keep number of public methods under 10. Open
class StmtParser
{
use Attachable;
public $reader;
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class Repl has an overall complexity of 77 which is very high. The configured complexity threshold is 50. Open
class Repl extends Component
{
private $console;
private $croak;
private $modules = [];
- Exclude checks
The class Console has 16 public methods. Consider refactoring Console to keep number of public methods under 10. Open
class Console
{
private $stdin;
private $stdout;
private $stderr;
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class Repl has 31 non-getter- and setter-methods. Consider refactoring Repl to keep number of methods under 25. Open
class Repl extends Component
{
private $console;
private $croak;
private $modules = [];
- Read upRead up
- Exclude checks
TooManyMethods
Since: 0.1
A class with too many methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
The default was changed from 10 to 25 in PHPMD 2.3.
Example
Source https://phpmd.org/rules/codesize.html#toomanymethods
The class Tokenizer has an overall complexity of 80 which is very high. The configured complexity threshold is 50. Open
class Tokenizer extends Lexer
{
public $line = 1;
public $column = 0;
- Exclude checks
Method digit
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function digit()
{
$buffer = [];
$number = $this->readChar();
File Tokenizer.php
has 266 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* Quack Compiler and toolkit
* Copyright (C) 2015-2017 Quack and CONTRIBUTORS
*
Method getType
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function getType()
{
$bool = $this->scope->getPrimitiveType('Bool');
$type = (object) [
'left' => $this->left->getType(),