Showing 91 of 91 total issues
Method setFocusArea
has 55 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
void setFocusArea(float x, float y) {
synchronized (mCameraLock) {
if (mCamera != null) {
Camera.Parameters parameters = getCameraParameters();
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Method findCommonAspectRatios
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
private TreeSet<AspectRatio> findCommonAspectRatios(List<Camera.Size> previewSizes, List<Camera.Size> pictureSizes) {
Set<AspectRatio> previewAspectRatios = new HashSet<>();
for (Camera.Size size : previewSizes) {
AspectRatio deviceRatio = AspectRatio.of(CameraKit.Internal.screenHeight, CameraKit.Internal.screenWidth);
AspectRatio previewRatio = AspectRatio.of(size.width, size.height);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCamcorderProfile
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
private CamcorderProfile getCamcorderProfile(@VideoQuality int videoQuality) {
CamcorderProfile camcorderProfile = null;
switch (videoQuality) {
case CameraKit.Constants.VIDEO_QUALITY_QVGA:
if (CamcorderProfile.hasProfile(mCameraId, CamcorderProfile.QUALITY_QVGA)) {
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Method adjustCameraParameters
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
private void adjustCameraParameters(int currentTry) {
boolean haveToReadjust = false;
Camera.Parameters resolutionLess = mCamera.getParameters();
if (getPreviewResolution() != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getVideoResolution
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
@Override
Size getVideoResolution() {
if (mVideoSize == null && mCameraParameters != null) {
if (mCameraParameters.getSupportedVideoSizes() == null) {
mVideoSize = getCaptureResolution();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (mAspectRatio > 0) {
height = (int) (width * mAspectRatio);
heightMeasureSpec = MeasureSpec.makeMeasureSpec(height, MeasureSpec.EXACTLY);
} else if (mCameraPreview != null && mCameraPreview.getSurfaceSize().area() > 0) {
CameraSize previewSize = mCameraPreview.getSurfaceSize();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (mAspectRatio > 0) {
width = (int) (height * mAspectRatio);
widthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);
} else if (mCameraPreview != null && mCameraPreview.getSurfaceSize().area() > 0) {
CameraSize previewSize = mCameraPreview.getSurfaceSize();
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 120.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method process
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
private fun process(result: CaptureResult) {
when (captureState) {
STATE_PREVIEW -> {
val image = imageReader?.acquireLatestImage()
if (image != null) {
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Method getMissingPermissions
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
private List<String> getMissingPermissions() {
List<String> manifestPermissions = new ArrayList<>();
if (Build.VERSION.SDK_INT < 23) {
return manifestPermissions;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getCaptureResolution
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
@Override
Size getCaptureResolution() {
if (mCaptureSize == null && mCameraParameters != null) {
TreeSet<Size> sizes = new TreeSet<>();
for (Camera.Size size : mCameraParameters.getSupportedPictureSizes()) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void run() {
Frame outputFrame;
java.nio.ByteBuffer data;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onStart
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void onStart() {
if (isInEditMode()) {
return;
}
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Method prepareMediaRecorder
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
private boolean prepareMediaRecorder(File videoFile, int maxDuration) throws IOException {
synchronized (mCameraLock) {
mCamera.unlock();
mMediaRecorder = new MediaRecorder();
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Method getCameraPreviewResolution
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
Size getCameraPreviewResolution() {
if (mPreviewSize == null && mCameraParameters != null) {
TreeSet<Size> sizes = new TreeSet<>();
for (Camera.Size size : mCameraParameters.getSupportedPreviewSizes()) {
sizes.add(new Size(size.width, size.height));
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Method run
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void run() {
Frame outputFrame;
java.nio.ByteBuffer data;
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Method onMeasure
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
if (mAdjustViewBounds) {
Size previewSize = getPreviewSize();
if (previewSize != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onOrientationChanged
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void onOrientationChanged(int orientation) {
if (orientation == OrientationEventListener.ORIENTATION_UNKNOWN || mDisplay == null) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setFocus
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
void setFocus(@Focus int focus) {
synchronized (mCameraLock) {
this.mFocus = focus;
switch (focus) {
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Method start
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void start() {
if (mIsStarted || !isEnabled()) {
// Already started, do nothing.
return;
}
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Method startPreview
has a Cognitive Complexity of 26 (exceeds 20 allowed). Consider refactoring. Open
private suspend fun startPreview(): Unit = suspendCoroutine {
previewStartContinuation = it
val surfaceTexture = surfaceTexture
val attributes = attributes
if (surfaceTexture != null && attributes != null) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"