Showing 102 of 16,957 total issues
Function renderDatabases
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
renderDatabases(category) {
// Panel name and column width.
var panelTitle = category[0].toUpperCase() +
category.substring(1).toLowerCase() + ' databases';
var columnClass = this.categories().length === 1 ? 'col-span-2' : '';
Function hspStats
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
const hspStats = () => {
// An array to hold text or span elements that make up the line.
let line = [];
// Bit score and total score.
Function assign
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
Object.assign = function(target) {
'use strict';
var index, key, source;
if (target === null) {
throw new TypeError('Cannot convert undefined or null to object');
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function render
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
circosJS.Core.prototype.render = function(ids, removeTracks) {
var name, ref, ref1, renderAll, svg, track, trackStore, trackType, tracks, translated;
if (typeof ids === 'undefined') {
renderAll = true;
ids = [];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exports
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = (env, argv) => {
const pluginsPath = env.pluginsPath || './public/js/null_plugins';
return {
entry: {
Function ribbonV3
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
var ribbonV3 = function() {
var source = d3_source, target = d3_target, radius = d3_svg_chordRadius, startAngle = d3_svg_arcStartAngle, endAngle = d3_svg_arcEndAngle;
function chord(d, i) {
var s = subgroup(this, source, d, i), t = subgroup(this, target, d, i);
result = "M" + s.p0 + arc(s.r, s.p1, s.a1 - s.a0) + (equals(s, t) ? curve(s.p0) : curve(t.p0) + arc(t.r, t.p1, t.a1 - t.a0) + curve(s.p0)) + "Z";
Function smartBorders
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
circosJS.Core.prototype.smartBorders = function() {
var border, borders, currentBorder, l, layout, len, ref, store, track, trackId, trackType, width;
width = this.conf.defaultTrackWidth;
layout = {
'in': this._layout.conf.innerRadius,
Function parseChordData
has 51 lines of code (exceeds 25 allowed). Consider refactoring. Open
circosJS.parseChordData = function(data, layoutSummary) {
var sample;
sample = data[0];
if ('source_id' in sample && 'source_start' in sample && 'source_end' && 'target_id' in sample && 'target_start' in sample && 'target_end' in sample) {
data = data.map(function(datum) {
Function draw_axes
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
draw_axes() {
var space, len;
len = this._scale_y.ticks().length;
if (len >= 5) {
space = 5;
Function _render_polygons
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
_render_polygons() {
var self = this;
// Remove all existing child elements.
this._svg.d3.selectAll('*').remove();
Function hspLines
has 49 lines of code (exceeds 25 allowed). Consider refactoring. Open
const hspLines = () => {
// Space reserved for showing coordinates
const width = hspLinesWidth();
// Number of residues we can draw per line is the total number of
Function renderDatabases
has 48 lines of code (exceeds 25 allowed). Consider refactoring. Open
renderDatabases(category) {
// Panel name and column width.
var panelTitle = category[0].toUpperCase() + category.substring(1).toLowerCase() + ' databases';
var columnClass = this.categories().length === 1 ? 'col-span-2' : '';
Function renderForm
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
renderForm() {
const { email, agreeToTos } = this.state;
const isSubmitDisabled = !agreeToTos;
return(
Function renderButton
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
renderButton(method, multi, methods) {
return (
<div className="flex">
<button
type="submit"
Function poll
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
function poll() {
fetch(path)
.then(response => {
// Handle HTTP status codes
if (!response.ok) throw response;
Function tableJSX
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
tableJSX() {
var hasName = _.every(this.props.query.hits, function (hit) {
return hit.sciname !== '';
});
Function renderChords
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
this.renderChords = function(parentElement, name, conf, data, layout, ratio, getSource, getTarget) {
var link, track;
track = parentElement.append('g').attr('class', conf.colorPalette);
link = track
.selectAll('.chord')
Method retrieve
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def retrieve(accession, coords = nil)
fail(
InvalidSequenceIdError,
"Invalid sequence id: #{accession}"
) unless accession =~ SequenceServer::BLAST::VALID_SEQUENCE_ID
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function mixConf
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
circosJS.mixConf = function(conf, defaultConf) {
var key, newConf, value;
newConf = {};
for (key in defaultConf) {
value = defaultConf[key];
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method spawn_cleanup
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def spawn_cleanup
Thread.new do
loop do
now = Time.now
finished_jobs = Job.all.select(&:done?)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"