Method render
has a Cognitive Complexity of 29 (exceeds 5 allowed). Consider refactoring. Open
public void render(ActionContext ac, boolean nested) throws DspException, IOException {
//at least items or end must be specified
if (!nested || (_itemsSpecified && _items == null) || (_endSpecified && _end < _beg)
|| (!_itemsSpecified && !_endSpecified) || !isEffective())
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File ForEach.java
has 337 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* ForEach.java
Purpose:
Description:
ForEach
has 27 methods (exceeds 20 allowed). Consider refactoring. Open
public class ForEach extends AbstractAction {
private String _var, _varStatus;
private Object _items;
private int _beg = 0, _end = Integer.MAX_VALUE;
private boolean _trim;
Method renderWith
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, String txt) throws DspException, IOException {
final StringBuffer sb = new StringBuffer();
int idx = 0;
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg, len = txt.length(); j < len && j <= _end; ++j) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method render
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
public void render(ActionContext ac, boolean nested) throws DspException, IOException {
//at least items or end must be specified
if (!nested || (_itemsSpecified && _items == null) || (_endSpecified && _end < _beg)
|| (!_itemsSpecified && !_endSpecified) || !isEffective())
return;
Method renderWith
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, String txt) throws DspException, IOException {
final StringBuffer sb = new StringBuffer();
int idx = 0;
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg, len = txt.length(); j < len && j <= _end; ++j) {
Consider simplifying this complex logical expression. Open
if (!nested || (_itemsSpecified && _items == null) || (_endSpecified && _end < _beg)
|| (!_itemsSpecified && !_endSpecified) || !isEffective())
return;
Method renderWith
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, Iterator it) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = 0; ++j <= _beg && it.hasNext();) //skip
it.next();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, Enumeration enm) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = 0; ++j <= _beg && enm.hasMoreElements();) //skip
enm.nextElement();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, float[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Float(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, long[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Long(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, double[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Double(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, Object[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = ary[j];
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, byte[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Byte(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, ListIterator it) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = 0, cnt = _end - _beg + 1; it.hasNext() && --cnt >= 0; ++j) {
final Object val = it.next();
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, short[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Short(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, int[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Integer(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, char[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Character(ary[j]);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method renderWith
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
private void renderWith(ActionContext ac, Status st) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j <= _end; ++j) {
final Object val = new Integer(j);
if (_var != null)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, Iterator it) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = 0; ++j <= _beg && it.hasNext();) //skip
it.next();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 166.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, Enumeration enm) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = 0; ++j <= _beg && enm.hasMoreElements();) //skip
enm.nextElement();
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 166.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, double[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Double(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, short[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Short(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, byte[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Byte(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, float[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Float(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, int[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Integer(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, long[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Long(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 7 locations. Consider refactoring. Open
private void renderWith(ActionContext ac, Status st, char[] ary) throws DspException, IOException {
final StringWriter out = getFragmentOut(ac, _trim);
for (int j = _beg; j < ary.length && j <= _end; ++j) {
final Object val = new Character(ary[j]);
if (_var != null)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
switch (cc) {
case 'n':
cc = '\n';
break;
case 'r':
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 60.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76