AndyObtiva/glimmer-dsl-swt

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Showing 401 of 401 total issues

Method add_listener has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

      def add_listener(underscored_listener_name, &block)
        auto_exec do
          widget_add_listener_method, listener_class, listener_method = self.class.find_listener(@swt_widget.getClass, underscored_listener_name)
          widget_listener_proxy = nil
          safe_block = lambda do |*args|
Severity: Minor
Found in lib/glimmer/swt/widget_proxy.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method drag_and_move= has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        def drag_and_move=(drag_and_move_value)
          deregister_drag_listeners if @drag_source
          drag_and_move_old_value = @drag_and_move
          @drag_and_move = drag_and_move_value
          if @drag_and_move && !drag_and_move_old_value
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method calculate_args! has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

          def calculate_args!
            new_swt_path = @swt_path.nil? || !@calculated_paint_args || !@calculated_path_args
            if new_swt_path
              Glimmer::SWT::DisplayProxy.instance.auto_exec do
                @swt_path&.dispose
Severity: Minor
Found in lib/glimmer/swt/custom/shape/path.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method calculated_args_changed_for_defaults! has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        def calculated_args_changed_for_defaults!
          has_default_dimensions = default_width? || default_height?
          parent_calculated_args_changed_for_defaults = has_default_dimensions
          calculated_args_changed!(children: false) if default_x? || default_y? || has_default_dimensions
          if has_default_dimensions && parent.is_a?(Shape)
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method clear_shapes has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        def clear_shapes(dispose_images: true, dispose_patterns: true, redraw: :all)
          if redraw == true || redraw == :all
            shapes.dup.each {|shape| shape.dispose(dispose_images: dispose_images, dispose_patterns: dispose_patterns, redraw: false) }
            drawable.redraw if redraw && !drawable.is_a?(ImageProxy)
          elsif redraw == :each
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method display_tasks has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    def display_tasks
      if OS.windows? || Launcher.is_arm64?
        require 'rake'
        Rake::TaskManager.record_task_metadata = true
        require_relative 'rake_task'
Severity: Minor
Found in lib/glimmer/launcher.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method hex_color_to_swt_color has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        def hex_color_to_swt_color(color_data, default_color)
          color_data = "##{color_data.chars.drop(1).map {|c| c*2}.join}" if color_data.is_a?(String) && color_data.start_with?('#') && color_data&.size == 4
          color_data = color_data.match(REGEX_COLOR_HEX6).to_a.drop(1).map {|c| "0x#{c}".hex}.to_a if color_data.is_a?(String) && color_data.start_with?('#')
          color_data = [color_data] unless color_data.nil? || color_data.empty? || color_data.is_a?(Array)
          color_data = default_color if color_data.nil? || color_data.empty?
Severity: Minor
Found in lib/glimmer/swt/custom/code_text.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method drag_source= has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

        def drag_source=(drag_source_value)
          deregister_drag_listeners if @drag_and_move
          drag_source_old_value = @drag_source
          @drag_source = drag_source_value
          if @drag_source && !drag_source_old_value
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        def absolute_y
          absolute_y_dependencies = [calculated_y, parent.is_a?(Shape) && parent.absolute_y]
          if absolute_y_dependencies != @absolute_y_dependencies
            calculated_y, parent_absolute_y = @absolute_y_dependencies = absolute_y_dependencies
            y = calculated_y
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb and 1 other location - About 35 mins to fix
lib/glimmer/swt/custom/shape.rb on lines 1401..1413

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                table_editor_widget_proxy = text(*args) {
                  text model.send(property)
                  focus true
                  on_focus_lost {
                    table_proxy.finish_edit!
Severity: Minor
Found in lib/glimmer/swt/table_proxy.rb and 1 other location - About 35 mins to fix
lib/glimmer/swt/table_proxy.rb on lines 227..238

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

                table_editor_widget_proxy = spinner(*args) {
                  selection model.send(property)
                  focus true
                  on_focus_lost {
                    table_proxy.finish_edit!
Severity: Minor
Found in lib/glimmer/swt/table_proxy.rb and 1 other location - About 35 mins to fix
lib/glimmer/swt/table_proxy.rb on lines 65..76

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        def absolute_x
          absolute_x_dependencies = [calculated_x, parent.is_a?(Shape) && parent.absolute_x]
          if absolute_x_dependencies != @absolute_x_dependencies
            # do not repeat calculations
            calculated_x, parent_absolute_x = @absolute_x_dependencies = absolute_x_dependencies
Severity: Minor
Found in lib/glimmer/swt/custom/shape.rb and 1 other location - About 35 mins to fix
lib/glimmer/swt/custom/shape.rb on lines 1416..1427

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

      menu {
        text 'Open &Recent'

        menu_item {
          text 'File 1'
Severity: Minor
Found in samples/hello/hello_menu_bar.rb and 2 other locations - About 35 mins to fix
samples/hello/hello_pop_up_context_menu.rb on lines 42..62
samples/hello/hello_pop_up_context_menu.rb on lines 68..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        menu {
          text '&Archived'
          
          menu_item {
            text 'File 3'
Severity: Minor
Found in samples/hello/hello_pop_up_context_menu.rb and 2 other locations - About 35 mins to fix
samples/hello/hello_menu_bar.rb on lines 69..89
samples/hello/hello_pop_up_context_menu.rb on lines 42..62

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

        menu {
          text '&Recent'
          
          menu_item {
            text 'File 1'
Severity: Minor
Found in samples/hello/hello_pop_up_context_menu.rb and 2 other locations - About 35 mins to fix
samples/hello/hello_menu_bar.rb on lines 69..89
samples/hello/hello_pop_up_context_menu.rb on lines 68..88

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 35.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    animation {
      every 0.01 # in seconds (one hundredth)
            
      frame { |index| # frame block loops indefinitely (unless frame_count is set to an integer)
        oval(0, 0, 400, 400) { # x, y, width, height
Severity: Minor
Found in samples/hello/hello_canvas_animation_multi.rb and 1 other location - About 35 mins to fix
samples/hello/hello_canvas_animation_multi.rb on lines 96..104

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 34.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    animation {
      every 0.01 # in seconds (one hundredth)
            
      frame { |index| # frame block loops indefinitely (unless frame_count is set to an integer)
        oval(0, 0, 400, 400) { # x, y, width, height
Severity: Minor
Found in samples/hello/hello_canvas_animation_multi.rb and 1 other location - About 35 mins to fix
samples/hello/hello_canvas_animation_multi.rb on lines 33..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 34.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      before_body do
        self.location_x ||= 0
        self.location_y ||= 0
        self.rectangle_width ||= rectangle_height || cube_height || DEFAULT_SIZE
        self.rectangle_height ||= rectangle_width || cube_height || DEFAULT_SIZE
Severity: Minor
Found in samples/elaborate/quarto/view/cube.rb and 1 other location - About 30 mins to fix
samples/elaborate/quarto/view/cylinder.rb on lines 32..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 33.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

      before_body do
        self.location_x ||= 0
        self.location_y ||= 0
        self.oval_width ||= oval_height || cylinder_height || DEFAULT_SIZE
        self.oval_height ||= oval_width || cylinder_height || DEFAULT_SIZE
Severity: Minor
Found in samples/elaborate/quarto/view/cylinder.rb and 1 other location - About 30 mins to fix
samples/elaborate/quarto/view/cube.rb on lines 32..38

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 33.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        def set_attribute(attribute_name, *args)
          excluded_attributes = ['selection']
          unless excluded_attributes.include?(attribute_name.to_s)
            (@composites.to_a + @checkboxes.to_a + @labels.to_a).each do |widget_proxy|
              widget_proxy.set_attribute(attribute_name, *args) if widget_proxy.has_attribute?(attribute_name, *args)
Severity: Minor
Found in lib/glimmer/swt/custom/checkbox_group.rb and 1 other location - About 30 mins to fix
lib/glimmer/swt/custom/radio_group.rb on lines 128..136

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 33.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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