Showing 292 of 292 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
Form.Element.EventObserver = Class.create(Abstract.EventObserver, {
getValue: function() {
return Form.Element.getValue(this.element);
}
});
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 58.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function ATTR
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
ATTR: function(elem, match){
var name = match[1],
result = Expr.attrHandle[ name ] ?
Expr.attrHandle[ name ]( elem ) :
elem[ name ] != null ?
Function serializeElements
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
serializeElements: function(elements, options) {
if (typeof options != 'object') options = { hash: !!options };
else if (Object.isUndefined(options.hash)) options.hash = true;
var key, value, submitted = false, submit = options.submit, accumulator, initial;
Function dirNodeCheck
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
function dirNodeCheck( dir, cur, doneName, checkSet, nodeCheck, isXML ) {
var sibDir = dir == "previousSibling" && !isXML;
for ( var i = 0, l = checkSet.length; i < l; i++ ) {
var elem = checkSet[i];
if ( elem ) {
Function scroll
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
scroll: function() {
var current = new Date();
var delta = current - this.lastScrolled;
this.lastScrolled = current;
if(this.options.scroll == window) {
Method index
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def index
if not @current_user.nil? and (params[:login] == @current_user.login or params[:login].nil?)
@profile = @current_user
else
@profile = User.find_by_login_and_public(params[:login], true)
Function updateElement
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
updateElement: function(selectedElement) {
if (this.options.updateElement) {
this.options.updateElement(selectedElement);
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function startDrag
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
startDrag: function(event) {
this.dragging = true;
if(!this.delta)
this.delta = this.currentDelta();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function scroll
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
scroll: function() {
var current = new Date();
var delta = current - this.lastScrolled;
this.lastScrolled = current;
if(this.options.scroll == window) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function readAttribute
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
readAttribute: function(element, name) {
element = $(element);
if (Prototype.Browser.IE) {
var t = Element._attributeTranslations.read;
if (t.values[name]) return t.values[name](element, name);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function replace
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
Element.Methods.replace = function(element, content) {
element = $(element);
if (content && content.toElement) content = content.toElement();
if (Object.isElement(content)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_current_user
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def get_current_user
return @current_user if @current_user
if session[:user_id]
@current_user = User.find_by_id(session[:user_id])
# If we have a user ID with no user attached, reset session
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def validate
unless distance.nil?
# Find distance immediately before this one, and the one immediately after
previous = vehicle.vehicle_fuel_purchases.where("purchased_on < ? AND distance IS NOT NULL", purchased_on).order("purchased_on DESC").first
subsequent = vehicle.vehicle_fuel_purchases.where("purchased_on > ? AND distance IS NOT NULL", purchased_on).order("purchased_on ASC").first
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method validate_order
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def validate_order
# Find reading immediately before this one, and the one immediately after
previous = electricity_account.electricity_readings.where("taken_on < ?", taken_on).order("taken_on DESC").first
subsequent = electricity_account.electricity_readings.where("taken_on > ?", taken_on).order("taken_on ASC").first
# Check readings, make sure they're in sequence
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method signup
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def signup
# Confirm password
if session[:password] != params[:user][:password_confirmation]
flash[:notice] = "Passwords did not match, please check and try again"
# Everything checks out...
Method amline_settings
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def amline_settings(period)
case period
when 0..90
avg_period = 3
when 91..365
Function getElementsByClassName
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
if (!document.getElementsByClassName) document.getElementsByClassName = function(instanceMethods){
function iter(name) {
return name.blank() ? null : "[contains(concat(' ', @class, ' '), ' " + name + " ')]";
}
Function insertPages
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
insertPages: function(frag)
{
var nodes = frag.childNodes;
var targetPage;
for (var i = 0; i < nodes.length; ++i)
Function SlideUp
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
Effect.SlideUp = function(element) {
element = $(element).cleanWhitespace();
var oldInnerBottom = element.down().getStyle('bottom');
var elementDimensions = element.getDimensions();
return new Effect.Scale(element, window.opera ? 0 : 1,
Function initialize
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
initialize: function(element) {
this.element = $(element);
if (!this.element) throw(Effect._elementDoesNotExistError);
var options = Object.extend({
style: { }