Showing 1,051 of 1,052 total issues
Method Core.initGenesis
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (core *Core) initGenesis(genesis *types.Genesis, mainnet bool, testmode bool) (*types.Block, error) {
gen := core.cdb.GetGenesisInfo()
if gen == nil {
logger.Info().Msg("generating genesis block..")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function refreshAllVote
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func refreshAllVote(context *SystemContext) error {
var (
scs = context.scs
account = context.Sender.ID()
staked = context.Staked
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method PolarisConnectSvc.initSvc
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (pcs *PolarisConnectSvc) initSvc(cfg *config.P2PConfig) {
pcs.PrivateChain = !pcs.ntc.GenesisChainID().PublicNet
if cfg.NPUsePolaris {
// private network does not use public polaris
if !pcs.PrivateChain {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function runDeployCmd
has 11 return statements (exceeds 4 allowed). Open
func runDeployCmd(cmd *cobra.Command, args []string) error {
var err error
var code []byte
var deployArgs []byte
Function Call
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func Call(
contractState *statedb.ContractState,
payload, contractAddress []byte,
ctx *vmContext,
) (string, []*types.Event, *big.Int, error) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function contractFrame
has 11 return statements (exceeds 4 allowed). Open
func contractFrame(l luaTxContract, bs *state.BlockState, cdb contract.ChainAccessor, receiptTx db.Transaction,
run func(s, c *state.AccountState, id types.AccountID, cs *statedb.ContractState) (string, []*types.Event, *big.Int, error)) error {
creatorId := types.ToAccountID(l.sender())
creatorState, err := state.GetAccountState(l.sender(), bs.StateDB)
Function luaECVerify
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func luaECVerify(L *LState, service C.int, msg *C.char, sig *C.char, addr *C.char) (C.int, *C.char) {
bMsg, err := decodeHex(C.GoString(msg))
if err != nil {
return -1, C.CString("[Contract.LuaEcVerify] invalid message format: " + err.Error())
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function luaECVerify
has 11 return statements (exceeds 4 allowed). Open
func luaECVerify(L *LState, service C.int, msg *C.char, sig *C.char, addr *C.char) (C.int, *C.char) {
bMsg, err := decodeHex(C.GoString(msg))
if err != nil {
return -1, C.CString("[Contract.LuaEcVerify] invalid message format: " + err.Error())
}
Function luaCallContract
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func luaCallContract(L *LState, service C.int, contractId *C.char, fname *C.char, args *C.char,
amount *C.char, gas uint64) (C.int, *C.char) {
fnameStr := C.GoString(fname)
argsStr := C.GoString(args)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (r *Receipt) MarshalMerkleBinaryV2() ([]byte, error) {
var b bytes.Buffer
err := r.marshalBodyV2(&b, true)
if err != nil {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 135.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (r *Receipt) MarshalMerkleBinary() ([]byte, error) {
var b bytes.Buffer
err := r.marshalBody(&b, true)
if err != nil {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 135.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method BlockFactory.generateBlock
has 52 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (bf *BlockFactory) generateBlock(work *Work) (*types.Block, *state.BlockState, error) {
var (
bestBlock *types.Block
err error
)
Method MemPool.dumpTxsToFile
has 52 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (mp *MemPool) dumpTxsToFile() {
if !mp.isRunning() {
return
}
mp.Info().Msg("start mempool dump")
Method SQLiteStmt.bind
has 52 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (s *SQLiteStmt) bind(args []namedValue) error {
rv := C.sqlite3_reset(s.s)
if rv != C.SQLITE_ROW && rv != C.SQLITE_OK && rv != C.SQLITE_DONE {
return s.c.lastError()
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
func subTotal(scs *statedb.ContractState, amount *big.Int) error {
data, err := scs.GetData(dbkey.SystemStakingTotal())
if err != nil {
return err
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 134.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func addTotal(scs *statedb.ContractState, amount *big.Int) error {
data, err := scs.GetData(dbkey.SystemStakingTotal())
if err != nil {
return err
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 134.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method MemPool.setStateDB
has 51 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (mp *MemPool) setStateDB(block *types.Block) (bool, bool) {
if mp.testConfig {
return true, false
}
Function luaGetDB
has 51 lines of code (exceeds 50 allowed). Consider refactoring. Open
func luaGetDB(L *LState, service C.int, key unsafe.Pointer, keyLen C.int, blkno *C.char) (*C.char, *C.char) {
ctx := contexts[service]
if ctx == nil {
return nil, C.CString("[System.LuaGetDB] contract state not found")
}
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (bh *getHashByNoResponseHandler) Handle(msg p2pcommon.Message, msgBody p2pcommon.MessageBody) {
data := msgBody.(*types.GetHashByNoResponse)
p2putil.DebugLogReceiveResponse(bh.logger, bh.protocol, msg.ID().String(), msg.OriginalID().String(), bh.peer, data)
// locate request data and remove it if found
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (bh *getAncestorResponseHandler) Handle(msg p2pcommon.Message, msgBody p2pcommon.MessageBody) {
data := msgBody.(*types.GetAncestorResponse)
p2putil.DebugLogReceiveResponse(bh.logger, bh.protocol, msg.ID().String(), msg.OriginalID().String(), bh.peer, data)
// locate request data and remove it if found
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76