Showing 86 of 97 total issues
Function initEdit
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
initEdit() {
const options = {
enableTime: false,
enableSeconds: false,
// eslint-disable-next-line camelcase
Method create_files
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def create_files
unless tailwindcss_installed?
say "Installing Tailwindcss"
system "./bin/bundle add tailwindcss-rails"
system "./bin/rails tailwindcss:install"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_fields
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def get_fields(panel: nil, reflection: nil, only_root: false)
fields = get_field_definitions(only_root: only_root)
.select do |field|
# Get the fields for this view
field.visible_in_view?(view: view)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method visible_items
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
def visible_items
items
.map do |item|
hydrate_item item
Method fields_mapping
has 44 lines of code (exceeds 25 allowed). Consider refactoring. Open
def fields_mapping
{
primary_key: {
field: "id"
},
Method initialize
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def initialize(id, **args, &block)
super(id, **args, &block)
@link_to_record = args[:link_to_record].present? ? args[:link_to_record] : false
@is_avatar = args[:is_avatar].present? ? args[:is_avatar] : false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method eject_component
has 43 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eject_component(component_to_eject = options[:component], confirmation: true)
# Underscore the component name
# Example: Avo::Views::ResourceIndexComponent => avo/views/resource_index_component
component = component_to_eject.underscore
Method authorize_association_for
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def authorize_association_for(policy_method)
policy_result = true
if @reflection.present?
# Fetch the appropiate resource
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def create
# This means that the record has been created through another parent record and we need to attach it somehow.
if params[:via_record_id].present? && params[:via_belongs_to_resource_class].nil?
@reflection = @record._reflections[params[:via_relation]]
# Figure out what kind of association does the record have with the parent record
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method unwrap
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def unwrap(i, level = 0, view: :show)
result = []
i.items.each do |item|
label = ""
Function connect
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
connect() {
const that = this
this.buttonTarget.onclick = () => this.showSearchPanel()
Method get_fields
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_fields(panel: nil, reflection: nil, only_root: false)
fields = get_field_definitions(only_root: only_root)
.select do |field|
# Get the fields for this view
field.visible_in_view?(view: view)
Method index
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
def index
@page_title = @resource.plural_name.humanize
add_breadcrumb @resource.plural_name.humanize
set_index_params
Method initialize
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def initialize(id, **args, &block)
hide_on :index
super(id, **args, &block)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_index_params
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def set_index_params
@index_params = {}
# Pagination
@index_params[:page] = params[:page] || 1
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method set_index_params
has 35 lines of code (exceeds 25 allowed). Consider refactoring. Open
def set_index_params
@index_params = {}
# Pagination
@index_params[:page] = params[:page] || 1
Similar blocks of code found in 2 locations. Consider refactoring. Open
toggle({ params }) {
const { toggleTarget, toggleTargets } = params
if (toggleTarget) {
this.toggleAvoTarget(toggleTarget)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
disable({ params }) {
const { disableTarget, disableTargets } = params
if (disableTarget) {
this.disableAvoTarget(disableTarget)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 82.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function tagifyOptions
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
get tagifyOptions() {
let options = {
whitelist: this.whitelistItemsValue,
blacklist: this.disallowedItemsValue,
enforceWhitelist: this.enforceSuggestionsValue || this.fetchValuesFromValue,
Method initialize
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initialize(id, **args, &block)
@id = id
@name = args[:name]
@translation_key = args[:translation_key]
@block = block