Showing 251 of 251 total issues
Method render_buffer
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
type = GL::UNSIGNED_INT # geometry_group.type_array == Uint32Array ? GL::UNSIGNED_INT : GL::UNSIGNED_SHORT
# wireframe
if material.wireframe
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method project_object
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def project_object(scene, object, shadow_camera)
if object.visible
opengl_objects = @opengl_objects[object.id]
if opengl_objects && object.cast_shadow && (object.frustum_culled == false || @frustum.intersects_object?(object) == true)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method call_debug_method
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def call_debug_method m, called_from = caller[0], *args
if m.to_s.start_with?('Uniform')
uniform_name = @@current_shader.get_uniform_name(args.first)
call = "#{m}('#{uniform_name}',#{args[1..-1].map { |s| s.to_s[0..20] }.join(', ')})"
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_buffer(camera, lights, fog, material, geometry_group, object)
- Read upRead up
- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Avoid parameter lists longer than 5 parameters. [6/5] Open
def render_objects_immediate(render_list, material_type, camera, lights, fog, override_material)
- Read upRead up
- Exclude checks
This cop checks for methods with too many parameters. The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count.
Unused method argument - material
. If it's necessary, use _
or _material
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - lights
. If it's necessary, use _
or _lights
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused block argument - mods
. If it's necessary, use _
or _mods
as an argument name to indicate that it won't be used. Open
@mouse_button_callback = ::GLFW::create_callback(:GLFWmousebuttonfun) do |window_handle, button, action, mods|
- Read upRead up
- Exclude checks
This cop checks for unused block arguments.
Example:
# bad
do_something do |used, unused|
puts used
end
do_something do |bar|
puts :foo
end
define_method(:foo) do |bar|
puts :baz
end
Example:
#good
do_something do |used, _unused|
puts used
end
do_something do
puts :foo
end
define_method(:foo) do |_bar|
puts :baz
end
end
at 139, 12 is not aligned with case
at 134, 19. Open
end
- Read upRead up
- Exclude checks
This cop checks whether the end keywords are aligned properly.
Three modes are supported through the EnforcedStyleAlignWith
configuration parameter:
If it's set to keyword
(which is the default), the end
shall be aligned with the start of the keyword (if, class, etc.).
If it's set to variable
the end
shall be aligned with the
left-hand-side of the variable assignment, if there is one.
If it's set to start_of_line
, the end
shall be aligned with the
start of the line where the matching keyword appears.
Example: EnforcedStyleAlignWith: keyword (default)
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: variable
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: startofline
# bad
variable = if true
end
# good
puts(if true
end)
Unused block argument - window_handle
. If it's necessary, use _
or _window_handle
as an argument name to indicate that it won't be used. Open
@cursor_pos_callback = ::GLFW::create_callback(:GLFWcursorposfun) do |window_handle, xpos, ypos|
- Read upRead up
- Exclude checks
This cop checks for unused block arguments.
Example:
# bad
do_something do |used, unused|
puts used
end
do_something do |bar|
puts :foo
end
define_method(:foo) do |bar|
puts :baz
end
Example:
#good
do_something do |used, _unused|
puts used
end
do_something do
puts :foo
end
define_method(:foo) do |_bar|
puts :baz
end
Unused block argument - window_handle
. If it's necessary, use _
or _window_handle
as an argument name to indicate that it won't be used. Open
@scroll_callback = ::GLFW::create_callback(:GLFWscrollfun) do |window_handle, xoffset, yoffset|
- Read upRead up
- Exclude checks
This cop checks for unused block arguments.
Example:
# bad
do_something do |used, unused|
puts used
end
do_something do |bar|
puts :foo
end
define_method(:foo) do |bar|
puts :baz
end
Example:
#good
do_something do |used, _unused|
puts used
end
do_something do
puts :foo
end
define_method(:foo) do |_bar|
puts :baz
end
Unused block argument - v
. If it's necessary, use _
or _v
as an argument name to indicate that it won't be used. Open
attributes.each do |k, v|
- Read upRead up
- Exclude checks
This cop checks for unused block arguments.
Example:
# bad
do_something do |used, unused|
puts used
end
do_something do |bar|
puts :foo
end
define_method(:foo) do |bar|
puts :baz
end
Example:
#good
do_something do |used, _unused|
puts used
end
do_something do
puts :foo
end
define_method(:foo) do |_bar|
puts :baz
end
end
at 392, 12 is not aligned with case
at 388, 23. Open
end
- Read upRead up
- Exclude checks
This cop checks whether the end keywords are aligned properly.
Three modes are supported through the EnforcedStyleAlignWith
configuration parameter:
If it's set to keyword
(which is the default), the end
shall be aligned with the start of the keyword (if, class, etc.).
If it's set to variable
the end
shall be aligned with the
left-hand-side of the variable assignment, if there is one.
If it's set to start_of_line
, the end
shall be aligned with the
start of the line where the matching keyword appears.
Example: EnforcedStyleAlignWith: keyword (default)
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: variable
# bad
variable = if true
end
# good
variable = if true
end
Example: EnforcedStyleAlignWith: startofline
# bad
variable = if true
end
# good
puts(if true
end)
Unused method argument - lights
. If it's necessary, use _
or _lights
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - fog
. If it's necessary, use _
or _fog
as an argument name to indicate that it won't be used. Open
def render_buffer(camera, lights, fog, material, geometry_group, update_buffers)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused block argument - window_handle
. If it's necessary, use _
or _window_handle
as an argument name to indicate that it won't be used. Open
@mouse_button_callback = ::GLFW::create_callback(:GLFWmousebuttonfun) do |window_handle, button, action, mods|
- Read upRead up
- Exclude checks
This cop checks for unused block arguments.
Example:
# bad
do_something do |used, unused|
puts used
end
do_something do |bar|
puts :foo
end
define_method(:foo) do |bar|
puts :baz
end
Example:
#good
do_something do |used, _unused|
puts used
end
do_something do
puts :foo
end
define_method(:foo) do |_bar|
puts :baz
end
Unused block argument - i
. You can omit the argument if you don't care about it. Open
3.times do |i|
- Read upRead up
- Exclude checks
This cop checks for unused block arguments.
Example:
# bad
do_something do |used, unused|
puts used
end
do_something do |bar|
puts :foo
end
define_method(:foo) do |bar|
puts :baz
end
Example:
#good
do_something do |used, _unused|
puts used
end
do_something do
puts :foo
end
define_method(:foo) do |_bar|
puts :baz
end