danini-the-panini/mittsu

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      # TODO: when OpenGLRenderTargetCube exists

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          # TODO: Find blendFuncSeparate() combination ???

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          # TODO: resize image ???
Severity: Minor
Found in lib/mittsu/loaders/mtl_loader.rb by fixme

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  // fragColor = vec4( outgoingLight, diffuseColor.a );  // TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects

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            uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array

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          # TODO: when OpenGLRenderTargetCube is defined

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          # TODO: when PointCloud exists

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            uniform.array ||= value.flat_map(&:to_a) # TODO: Float32Array

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          # TODO: SkinnedMesh/morph_targets

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        # TODO: place to put this???

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      # TODO!!! FIXME!!!

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  #include lightmap_fragment    // TODO: Light map on an otherwise unlit surface doesn't make sense.

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  #include shadowmap_fragment    // TODO: Shadows on an otherwise unlit surface doesn't make sense.

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  fragColor = vec4( outgoingLight, diffuseColor.a );  // TODO, this should be pre-multiplied to allow for bright highlights on very transparent objects

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        # TODO

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      # TODO: load extensions??

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    # TODO: get_context ???

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        # TODO: when all of these things exist

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      # TODO!!! FIXME!!!

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      # TODO: handle losing opengl context??
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