Showing 1,820 of 1,820 total issues
Similar blocks of code found in 10 locations. Consider refactoring. Open
func NewRaftProxyResourceAllocatorServer(local ResourceAllocatorServer, connSelector raftselector.ConnProvider, localCtxMod, remoteCtxMod func(context.Context) (context.Context, error)) ResourceAllocatorServer {
redirectChecker := func(ctx context.Context) (context.Context, error) {
p, ok := peer.FromContext(ctx)
if !ok {
return ctx, status.Errorf(codes.InvalidArgument, "remote addr is not found in context")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 415.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 10 locations. Consider refactoring. Open
func NewRaftProxyRaftMembershipServer(local RaftMembershipServer, connSelector raftselector.ConnProvider, localCtxMod, remoteCtxMod func(context.Context) (context.Context, error)) RaftMembershipServer {
redirectChecker := func(ctx context.Context) (context.Context, error) {
p, ok := peer.FromContext(ctx)
if !ok {
return ctx, status.Errorf(codes.InvalidArgument, "remote addr is not found in context")
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 415.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Agent.run
has 168 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (a *Agent) run(ctx context.Context) {
ctx, cancel := context.WithCancel(ctx)
defer cancel()
defer close(a.closed) // full shutdown.
Method testSuite.TestNodeAllocator
has 168 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (suite *testSuite) TestNodeAllocator() {
s := store.NewMemoryStore(nil)
suite.NotNil(s)
defer s.Close()
Method Secret.Unmarshal
has 165 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *Secret) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Similar blocks of code found in 2 locations. Consider refactoring. Open
for _, filter := range filters {
switch v := filter.By.(type) {
case *SelectBy_ID:
if m.ID != "" {
return nil, errConflictingFilters
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 406.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
for _, filter := range filters {
switch v := filter.By.(type) {
case *SelectBy_ID:
if m.ID != "" {
return nil, errConflictingFilters
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 406.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function parseUpdate
has a Cognitive Complexity of 52 (exceeds 20 allowed). Consider refactoring. Open
func parseUpdate(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
if flags.Changed("update-parallelism") {
parallelism, err := flags.GetUint64("update-parallelism")
if err != nil {
return err
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ClusterSpec.Unmarshal
has 65 return statements (exceeds 4 allowed). Open
func (m *ClusterSpec) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method WatchSelectors.MarshalToSizedBuffer
has a Cognitive Complexity of 52 (exceeds 20 allowed). Consider refactoring. Open
func (m *WatchSelectors) MarshalToSizedBuffer(dAtA []byte) (int, error) {
i := len(dAtA)
_ = i
var l int
_ = l
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method AssignmentsMessage.Unmarshal
has 164 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *AssignmentsMessage) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method RaftMember.Unmarshal
has 163 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *RaftMember) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Function dumpSnapshot
has a Cognitive Complexity of 51 (exceeds 20 allowed). Consider refactoring. Open
func dumpSnapshot(swarmdir, unlockKey string, redact bool) error {
_, snapshot, err := loadData(swarmdir, unlockKey)
if err != nil {
return err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Server.ListServiceStatuses
has a Cognitive Complexity of 51 (exceeds 20 allowed). Consider refactoring. Open
func (s *Server) ListServiceStatuses(ctx context.Context, req *api.ListServiceStatusesRequest) (*api.ListServiceStatusesResponse, error) {
resp := &api.ListServiceStatusesResponse{}
if req == nil {
return resp, nil
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method readTx.findIterators
has 159 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (tx readTx) findIterators(table string, by By, checkType func(By) error) ([]memdb.ResultIterator, error) {
switch by.(type) {
case byAll, orCombinator: // generic types
default: // all other types
if err := checkType(by); err != nil {
Method ClusterSnapshot.Unmarshal
has 157 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *ClusterSnapshot) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method TaskReaper.Run
has a Cognitive Complexity of 50 (exceeds 20 allowed). Consider refactoring. Open
func (tr *TaskReaper) Run(ctx context.Context) {
watcher, watchCancel := state.Watch(tr.store.WatchQueue(), api.EventCreateTask{}, api.EventUpdateTask{}, api.EventUpdateCluster{})
defer func() {
close(tr.doneChan)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Allocator.doNetworkAlloc
has a Cognitive Complexity of 50 (exceeds 20 allowed). Consider refactoring. Open
func (a *Allocator) doNetworkAlloc(ctx context.Context, ev events.Event) {
nc := a.netCtx
switch v := ev.(type) {
case api.EventCreateNetwork:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method VolumeSpec.Unmarshal
has 60 return statements (exceeds 4 allowed). Open
func (m *VolumeSpec) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Function parseResource
has a Cognitive Complexity of 49 (exceeds 20 allowed). Consider refactoring. Open
func parseResource(flags *pflag.FlagSet, spec *api.ServiceSpec) error {
if flags.Changed("memory-reservation") {
if spec.Task.Resources == nil {
spec.Task.Resources = &api.ResourceRequirements{}
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"