Showing 1,820 of 1,820 total issues
Method HeartbeatRequest.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *HeartbeatRequest) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method AssignmentsRequest.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *AssignmentsRequest) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method TasksRequest.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *TasksRequest) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method NetworkAttachmentSpec.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *NetworkAttachmentSpec) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method ContainerSpec_PullOptions.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *ContainerSpec_PullOptions) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method TLSRenewer.Start
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (t *TLSRenewer) Start(ctx context.Context) <-chan CertificateUpdate {
updates := make(chan CertificateUpdate)
go func() {
var (
Method ResolveAddressResponse.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *ResolveAddressResponse) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method JoinRequest.Unmarshal
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (m *JoinRequest) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method test.Generate
has 79 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (p *test) Generate(imports generator.PluginImports, file *generator.FileDescriptor) bool {
used := false
testingPkg := imports.NewImport("testing")
randPkg := imports.NewImport("math/rand")
timePkg := imports.NewImport("time")
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (m *ClusterSnapshot) CopyFrom(src interface{}) {
o := src.(*ClusterSnapshot)
*m = *o
if o.Members != nil {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 199.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (m *JoinResponse) CopyFrom(src interface{}) {
o := src.(*JoinResponse)
*m = *o
if o.Members != nil {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 199.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Server.checkPortConflicts
has 78 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (s *Server) checkPortConflicts(spec *api.ServiceSpec, serviceID string) error {
if spec.Endpoint == nil {
return nil
}
Method Agent.handleSessionMessage
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
func (a *Agent) handleSessionMessage(ctx context.Context, message *api.SessionMessage, nti *api.NodeTLSInfo) error {
seen := map[api.Peer]struct{}{}
for _, manager := range message.Managers {
if manager.Peer.Addr == "" {
continue
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method NodeCertificateStatusResponse.Unmarshal
has 23 return statements (exceeds 4 allowed). Open
func (m *NodeCertificateStatusResponse) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Function printNodeSummary
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
func printNodeSummary(node *api.Node) {
w := tabwriter.NewWriter(os.Stdout, 8, 8, 8, ' ', 0)
defer func() {
// Ignore flushing errors - there's nothing we can do.
_ = w.Flush()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function WatchMessageEvent
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
func WatchMessageEvent(c Event) *WatchMessage_Event {
switch v := c.(type) {
case EventCreateNode:
return &WatchMessage_Event{Action: WatchActionKindCreate, Object: &Object{Object: &Object_Node{Node: v.Node}}}
case EventUpdateNode:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ConvertNodeWatch
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
func ConvertNodeWatch(action WatchActionKind, filters []*SelectBy) ([]Event, error) {
var (
m Node
checkFuncs []NodeCheckFunc
hasRole bool
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method StoreSnapshot.Size
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
func (m *StoreSnapshot) Size() (n int) {
if m == nil {
return 0
}
var l int
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method SubscribeLogsRequest.Unmarshal
has 23 return statements (exceeds 4 allowed). Open
func (m *SubscribeLogsRequest) Unmarshal(dAtA []byte) error {
l := len(dAtA)
iNdEx := 0
for iNdEx < l {
preIndex := iNdEx
Method ContainerSpec.CopyFrom
has a Cognitive Complexity of 31 (exceeds 20 allowed). Consider refactoring. Open
func (m *ContainerSpec) CopyFrom(src interface{}) {
o := src.(*ContainerSpec)
*m = *o
if o.Labels != nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"