Showing 1,904 of 1,904 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
func WithIPv4(networkName, ip string) func(*TestContainerConfig) {
return func(c *TestContainerConfig) {
if c.NetworkingConfig.EndpointsConfig == nil {
c.NetworkingConfig.EndpointsConfig = map[string]*network.EndpointSettings{}
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 236.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func WithIPv6(networkName, ip string) func(*TestContainerConfig) {
return func(c *TestContainerConfig) {
if c.NetworkingConfig.EndpointsConfig == nil {
c.NetworkingConfig.EndpointsConfig = map[string]*network.EndpointSettings{}
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 236.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method container.NewTask
has 94 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (ctr *container) NewTask(_ context.Context, _ string, withStdin bool, attachStdio libcontainerdtypes.StdioCallback) (_ libcontainerdtypes.Task, retErr error) {
ctr.mu.Lock()
defer ctr.mu.Unlock()
switch {
Method cmdProbe.run
has 94 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (p *cmdProbe) run(ctx context.Context, d *Daemon, cntr *container.Container) (*containertypes.HealthcheckResult, error) {
startTime := time.Now()
cmdSlice := strslice.StrSlice(cntr.Config.Healthcheck.Test)[1:]
if p.shell {
cmdSlice = append(getShell(cntr), cmdSlice...)
Method LayerUploadManager.makeUploadFunc
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func (lum *LayerUploadManager) makeUploadFunc(descriptor UploadDescriptor) doFunc {
return func(progressChan chan<- progress.Progress, start <-chan struct{}, inactive chan<- struct{}) transfer {
u := &uploadTransfer{
transfer: newTransfer(),
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Client.doRequest
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func (cli *Client) doRequest(req *http.Request) (serverResponse, error) {
serverResp := serverResponse{statusCode: -1, reqURL: req.URL}
resp, err := cli.client.Do(req)
if err != nil {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function normalizeLayersAndHistory
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func normalizeLayersAndHistory(diffs []digest.Digest, history []ocispec.History, ref cache.ImmutableRef) ([]digest.Digest, []ocispec.History) {
refMeta := getRefMetadata(ref, len(diffs))
var historyLayers int
for _, h := range history {
if !h.EmptyLayer {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ImageService.LoadImage
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) LoadImage(ctx context.Context, inTar io.ReadCloser, platform *ocispec.Platform, outStream io.Writer, quiet bool) error {
decompressed, err := dockerarchive.DecompressStream(inTar)
if err != nil {
return errors.Wrap(err, "failed to decompress input tar archive")
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method containerAdapter.pullImage
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func (c *containerAdapter) pullImage(ctx context.Context) error {
spec := c.container.spec()
// Skip pulling if the image is referenced by image ID.
if _, err := digest.Parse(spec.Image); err == nil {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ImageService.manifestMatchesPlatform
has a Cognitive Complexity of 35 (exceeds 20 allowed). Consider refactoring. Open
func (i *ImageService) manifestMatchesPlatform(ctx context.Context, img *image.Image, platform ocispec.Platform) (bool, error) {
ls, err := i.leases.ListResources(ctx, leases.Lease{ID: imageKey(img.ID().String())})
if err != nil {
if cerrdefs.IsNotFound(err) {
return false, nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 4 locations. Consider refactoring. Open
package client // import "github.com/docker/docker/client"
import (
"context"
"encoding/json"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 235.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
package client // import "github.com/docker/docker/client"
import (
"context"
"encoding/json"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 235.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
package client // import "github.com/docker/docker/client"
import (
"context"
"encoding/json"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 235.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
package client // import "github.com/docker/docker/client"
import (
"context"
"encoding/json"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 235.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Config.CopyStreams
has 93 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (c *Config) CopyStreams(ctx context.Context, cfg *AttachConfig) <-chan error {
var group errgroup.Group
// Connect stdin of container to the attach stdin stream.
if cfg.Stdin != nil {
EndpointRecord
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
type EndpointRecord struct {
// Name of the container
Name string `protobuf:"bytes,1,opt,name=name,proto3" json:"name,omitempty"`
// Service name of the service to which this endpoint belongs.
ServiceName string `protobuf:"bytes,2,opt,name=service_name,json=serviceName,proto3" json:"service_name,omitempty"`
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (sr *swarmRouter) createSecret(ctx context.Context, w http.ResponseWriter, r *http.Request, vars map[string]string) error {
var secret types.SecretSpec
if err := httputils.ReadJSON(r, &secret); err != nil {
return err
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 230.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (sr *swarmRouter) createConfig(ctx context.Context, w http.ResponseWriter, r *http.Request, vars map[string]string) error {
var config types.ConfigSpec
if err := httputils.ReadJSON(r, &config); err != nil {
return err
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 230.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method IPTable.ProgramChain
has 91 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (iptable IPTable) ProgramChain(c *ChainInfo, bridgeName string, hairpinMode, enable bool) error {
if c.Name == "" {
return errors.New("could not program chain, missing chain name")
}
Method Manager.CreateFromContext
has 90 lines of code (exceeds 50 allowed). Consider refactoring. Open
func (pm *Manager) CreateFromContext(ctx context.Context, tarCtx io.ReadCloser, options *types.PluginCreateOptions) (err error) {
pm.muGC.RLock()
defer pm.muGC.RUnlock()
ref, err := reference.ParseNormalizedNamed(options.RepoName)