eveseat/eveapi

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (property_exists($divisions, 'wallet'))

            collect($divisions->wallet)->each(function ($wallet) {

                CorporationDivision::firstOrNew([
Severity: Minor
Found in src/Jobs/Corporation/Divisions.php and 1 other location - About 45 mins to fix
src/Jobs/Corporation/Divisions.php on lines 82..93

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 96.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

        if (property_exists($divisions, 'hangar'))

            collect($divisions->hangar)->each(function ($hangar) {

                CorporationDivision::firstOrNew([
Severity: Minor
Found in src/Jobs/Corporation/Divisions.php and 1 other location - About 45 mins to fix
src/Jobs/Corporation/Divisions.php on lines 95..106

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 96.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function handle has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function handle()
    {
        while (true) {

            $response = $this->retrieve([
Severity: Minor
Found in src/Jobs/Killmails/Corporation/Recent.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function handle has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function handle()
    {
        while (true) {

            $response = $this->retrieve([
Severity: Minor
Found in src/Jobs/Killmails/Character/Recent.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function handle has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    public function handle()
    {
        parent::handle();

        // retrieve latest known journal entry for the active character.
Severity: Minor
Found in src/Jobs/Wallet/Character/Journal.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function downloadStaticFiles has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    private function downloadStaticFiles(array $seeders)
    {
        foreach ($seeders as $seeder) {

            if (! is_subclass_of($seeder, AbstractSdeSeeder::class))
Severity: Minor
Found in src/database/seeders/Sde/SdeSeeder.php - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

The class EveapiServiceProvider has a coupling between objects value of 34. Consider to reduce the number of dependencies under 13.
Open

class EveapiServiceProvider extends AbstractSeatPlugin
{
    /**
     * Bootstrap the application services.
     *
Severity: Minor
Found in src/EveapiServiceProvider.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class CharacterInfo has a coupling between objects value of 48. Consider to reduce the number of dependencies under 13.
Open

class CharacterInfo extends ExtensibleModel
{
    use HasFactory, NotableTrait;

    /**

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class EsiBase has a coupling between objects value of 19. Consider to reduce the number of dependencies under 13.
Open

abstract class EsiBase extends AbstractJob
{
    use InteractsWithToken;

    /**
Severity: Minor
Found in src/Jobs/EsiBase.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class EseyeClient has a coupling between objects value of 23. Consider to reduce the number of dependencies under 13.
Open

class EseyeClient implements EsiClient
{
    private Eseye $instance;

    public function __construct()
Severity: Minor
Found in src/Services/EseyeClient.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class Character has a coupling between objects value of 45. Consider to reduce the number of dependencies under 13.
Open

class Character extends Bus
{
    /**
     * @var int
     */
Severity: Minor
Found in src/Bus/Character.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

The class Corporation has a coupling between objects value of 41. Consider to reduce the number of dependencies under 13.
Open

class Corporation extends Bus
{
    /**
     * @var int
     */
Severity: Minor
Found in src/Bus/Corporation.php by phpmd

CouplingBetweenObjects

Since: 1.1.0

A class with too many dependencies has negative impacts on several quality aspects of a class. This includes quality criteria like stability, maintainability and understandability

Example

class Foo {
    /**
     * @var \foo\bar\X
     */
    private $x = null;

    /**
     * @var \foo\bar\Y
     */
    private $y = null;

    /**
     * @var \foo\bar\Z
     */
    private $z = null;

    public function setFoo(\Foo $foo) {}
    public function setBar(\Bar $bar) {}
    public function setBaz(\Baz $baz) {}

    /**
     * @return \SplObjectStorage
     * @throws \OutOfRangeException
     * @throws \InvalidArgumentException
     * @throws \ErrorException
     */
    public function process(\Iterator $it) {}

    // ...
}

Source https://phpmd.org/rules/design.html#couplingbetweenobjects

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private function handlePublicCharacterJobs(string $job): int
    {
        if (! $this->option('character_id')) {
            $this->error('Missing mandatory character_id for an authenticated character job!');

Severity: Minor
Found in src/Commands/Esi/Job/Dispatch.php and 1 other location - About 40 mins to fix
src/Commands/Esi/Job/Dispatch.php on lines 121..138

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    private function handlePublicCorporationJobs(string $job): int
    {
        if (! $this->option('corporation_id')) {
            $this->error('Missing mandatory corporation_id for an authenticated corporation job!');

Severity: Minor
Found in src/Commands/Esi/Job/Dispatch.php and 1 other location - About 40 mins to fix
src/Commands/Esi/Job/Dispatch.php on lines 81..98

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 93.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method find_nearest_celestial has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

    public function find_nearest_celestial(int $solar_system_id, float $x, float $y, float $z, ?int $group = null): array
Severity: Minor
Found in src/Traits/Utils.php - About 35 mins to fix

    Function handle has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        public function handle(JobExceptionOccurred $event)
        {
            try {
                // if esi tell us that used token is permanently invalid
                // remove it from the system and mark job as failed.
    Severity: Minor
    Found in src/Listeners/EsiFailedCall.php - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function handle has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        public function handle()
        {
            $region_id = setting('market_prices_region_id', true) ?: self::THE_FORGE;
    
            $types = collect();
    Severity: Minor
    Found in src/Jobs/Market/DispatchHistoryJobs.php - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function make has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        public static function make(Model $model, $data, array $overrides = []): Model
        {
            // merge both mapping and overrides to build final mapping rules
            $rules = array_merge(static::$mapping, $overrides);
    
    
    Severity: Minor
    Found in src/Mapping/DataMapping.php - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Function seedTable has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        final protected function seedTable(): void
        {
            $sde_dump = $this->getSdeName();
            $path = storage_path("sde/$sde_dump.csv");
    
    
    Severity: Minor
    Found in src/database/seeders/Sde/AbstractSdeSeeder.php - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    Avoid too many return statements within this method.
    Open

                return $this::INVALID;
    Severity: Major
    Found in src/Commands/Eve/Update/Sde.php - About 30 mins to fix
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