Showing 107 of 112 total issues
Function checkHandleReorg
has a Cognitive Complexity of 23 (exceeds 20 allowed). Consider refactoring. Open
func checkHandleReorg(height uint64, chainPrevHash string) (uint64, error) {
prevHeight := height - 1
depth := 0
if height > 0 {
prevBlock, err := model.Blocks(qm.Where(model.BlockColumns.Height+"=?", prevHeight), qm.Load("BlockHashTransactions")).OneG()
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkHandleReorg
has 6 return statements (exceeds 4 allowed). Open
func checkHandleReorg(height uint64, chainPrevHash string) (uint64, error) {
prevHeight := height - 1
depth := 0
if height > 0 {
prevBlock, err := model.Blocks(qm.Where(model.BlockColumns.Height+"=?", prevHeight), qm.Load("BlockHashTransactions")).OneG()
- Create a ticketCreate a ticket
Similar blocks of code found in 2 locations. Consider refactoring. Open
func initVinWorkers(s *stop.Group, nrWorkers int, jobs <-chan vinToProcess, results chan<- error) {
for i := 0; i < nrWorkers; i++ {
s.Add(1)
go func(worker int) {
defer s.Done()
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 110.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function getPublicKeyScriptType
has 6 return statements (exceeds 4 allowed). Open
func getPublicKeyScriptType(script []byte) string {
if isPayToPublicKey(script) {
return p2PK
} else if isPayToPublicKeyHashScript(script) {
return p2PKH
- Create a ticketCreate a ticket
Similar blocks of code found in 2 locations. Consider refactoring. Open
func initVoutWorkers(s *stop.Group, nrWorkers int, jobs <-chan voutToProcess, results chan<- error) {
for i := 0; i < nrWorkers; i++ {
s.Add(1)
go func(worker int) {
defer s.Done()
- Read upRead up
- Create a ticketCreate a ticket
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 110.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function createUpdateVoutAddresses
has 6 return statements (exceeds 4 allowed). Open
func createUpdateVoutAddresses(tx *model.Transaction, outputs *[]lbrycrd.Vout, blockSeconds uint64) (map[string]uint64, error) {
addressIDMap := make(map[string]uint64)
for _, output := range *outputs {
address, err := getFirstAddressFromVout(output)
if err != nil {
- Create a ticketCreate a ticket
Method chainSyncStatus.alignClaim
has 6 return statements (exceeds 4 allowed). Open
func (c *chainSyncStatus) alignClaim() error {
storedClaim := datastore.GetClaim(c.Vout.ClaimID.String)
if storedClaim == nil {
return errors.Err("could not find claim with id %s", c.Vout.ClaimID.String)
}
- Create a ticketCreate a ticket
Function processSupport
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func processSupport(claimID string, value []byte, support *model.Support, output model.Output, tx model.Transaction) (*model.Support, error) {
- Create a ticketCreate a ticket
Function processClaim
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
func processClaim(helper *c.StakeHelper, claim *model.Claim, value []byte, output model.Output, tx model.Transaction) (*model.Claim, error) {
- Create a ticketCreate a ticket
Method chainSyncStatus.alignTxs
has 5 return statements (exceeds 4 allowed). Open
func (c *chainSyncStatus) alignTxs(block *model.Block, txHashes []string) error {
for _, txHash := range txHashes {
lbrycrdTx, err := lbrycrd.GetRawTransactionResponse(txHash)
if err != nil {
return c.recordAndReturnError(c.LastHeight, "tx-hash-creation", err)
- Create a ticketCreate a ticket
Function reprocessUpdatedClaims
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func reprocessUpdatedClaims(claimsChan chan *model.Claim, currentHeight uint64, processedClaims *int64) error {
const BatchSize = 5000
reprocessedNamesMap := make(map[string]bool, 500000)
claimsBatch := make(model.ClaimSlice, 0, BatchSize)
for {
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetIsExpiredAtHeight
has 5 return statements (exceeds 4 allowed). Open
func GetIsExpiredAtHeight(height, blockHeight uint) bool {
if height == 0 {
return false
}
if height >= expirationHardForkHeight {
- Create a ticketCreate a ticket
Function checkTxs
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func checkTxs(missingData []BlockData, lbryBlock *lbrycrd.GetBlockResponse, transactions model.TransactionSlice) ([]BlockData, error) {
for _, lbryTxHash := range lbryBlock.Tx {
var tx *model.Transaction
for _, transaction := range transactions {
if transaction.Hash == lbryTxHash {
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function fixOutputs
has 5 return statements (exceeds 4 allowed). Open
func fixOutputs() error {
wg := sync.WaitGroup{}
spentClaimsChan := make(chan *model.Claim, 100)
errorsChan := make(chan error, runtime.NumCPU())
c := model.ClaimColumns
- Create a ticketCreate a ticket
Function processTxSet
has 5 return statements (exceeds 4 allowed). Open
func processTxSet(txSet lbrycrd.RawMempoolVerboseResponse, lastBlock *model.Block, staleTxs model.TransactionSlice) (bool, error) {
currTxMap := make(map[string]*model.Transaction)
for _, tx := range staleTxs {
currTxMap[tx.Hash] = tx
}
- Create a ticketCreate a ticket
Function updateSpentClaims
has 5 return statements (exceeds 4 allowed). Open
func updateSpentClaims() error {
var lastProcessed uint64
for {
//Claims without updates
claims, newLastProcessed, err := getSpentClaimsToUpdate(false, lastProcessed)
- Create a ticketCreate a ticket
Function processClaimUpdateScript
has 5 return statements (exceeds 4 allowed). Open
func processClaimUpdateScript(script *[]byte, vout model.Output, tx model.Transaction, blockHeight uint64) (name string, claimID string, pubkeyscript []byte, err error) {
name, claimID, value, pubkeyscript, err := lbrycrd.ParseClaimUpdateScript(*script)
if err != nil {
err := errors.Prefix("Claim update processing error", err)
return name, claimID, pubkeyscript, err
- Create a ticketCreate a ticket
Function getFirstAddressFromVout
has 5 return statements (exceeds 4 allowed). Open
func getFirstAddressFromVout(vout lbrycrd.Vout) (scriptAddress string, err error) {
if vout.ScriptPubKey.Type == lbrycrd.NonStandard {
scriptAddress, err = getAddressFromNonStandardVout(vout.ScriptPubKey.Hex)
if errors.Is(err, lbrycrd.ErrNotClaimScript) {
logrus.Warning(err)
- Create a ticketCreate a ticket
Function decodeFloat
has 5 return statements (exceeds 4 allowed). Open
func decodeFloat(data interface{}) (interface{}, error) {
if n, ok := data.(json.Number); ok {
val, err := n.Float64()
if err != nil {
return nil, errors.Wrap(err, 0)
- Create a ticketCreate a ticket
Function processClaimUpdateScript
has a Cognitive Complexity of 22 (exceeds 20 allowed). Consider refactoring. Open
func processClaimUpdateScript(script *[]byte, vout model.Output, tx model.Transaction, blockHeight uint64) (name string, claimID string, pubkeyscript []byte, err error) {
name, claimID, value, pubkeyscript, err := lbrycrd.ParseClaimUpdateScript(*script)
if err != nil {
err := errors.Prefix("Claim update processing error", err)
return name, claimID, pubkeyscript, err
- Read upRead up
- Create a ticketCreate a ticket
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"