Showing 378 of 1,891 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const meldDeepObj = (
dest: IObjectOf<any>,
...objects: Nullable<IObjectOf<any>>[]
): any =>
meldObjWith(
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export const mergeDeepObj = (
dest: IObjectOf<any>,
...objects: Nullable<IObjectOf<any>>[]
): any =>
mergeObjWith(
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 85.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export interface SliderGroupOpts
extends Omit<SliderOpts, "layout" | "value" | "label" | "info"> {
layout: IGridLayout<any>;
/**
* If true (default: false), the sliders will be arranged horizontally.
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 84.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
export interface RingGroupOpts
extends Omit<RingOpts, "layout" | "value" | "label" | "info"> {
layout: IGridLayout<any>;
/**
* If true (default), the controls will be arranged horizontally.
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 84.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File target.ts
has 268 lines of code (exceeds 250 allowed). Consider refactoring. Confirmed
import type { Fn } from "@thi.ng/api";
import { isBoolean } from "@thi.ng/checks/is-boolean";
import { isNumber } from "@thi.ng/checks/is-number";
import { unsupported } from "@thi.ng/errors/unsupported";
import type {
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Function formatPath
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
export const formatPath = (
path: string,
ctx: ImgProcCtx,
spec: OutputSpec,
buf: Buffer | TypedArray
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function source
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
export const source = <T>(
initial?: T,
buffer: IReadWriteBuffer<Maybe<T>> | number = 1
) => {
const queue = isNumber(buffer) ? fifo<Maybe<T>>(buffer) : buffer;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __fieldType
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
const __fieldType = (
f: Field,
coll: TypeColl,
opts: CodeGenOpts,
prefix: string
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __formatCond
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
const __formatCond = (cond: any) => {
if (isString(cond)) {
return cond;
}
const acc = [];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createTree
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
export const createTree = <T>(
opts: Partial<HDOMOpts>,
impl: HDOMImplementation<T>,
parent: T,
tree: any,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File api.ts
has 263 lines of code (exceeds 250 allowed). Consider refactoring. Open
import type { Fn, Predicate } from "@thi.ng/api";
import type {
Attribs,
FormAttribs,
InputAttribs,
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Function smoothTangents
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
export const smoothTangents = (
pts: ReadonlyVec[],
close = false,
proportional = true,
scale = 1
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function sidechain
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
export async function* sidechain<T>(
src: AsyncIterable<T>,
side: AsyncIterable<any>,
opts?: Partial<SidechainOpts>
) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function classifyField
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
export const classifyField = (
field: Pick<Field, "type" | "tag" | "len" | "const" | "sentinel" | "pad">,
coll: TypeColl
): { classifier: FieldClass; isConst: boolean } => {
if (isPadding(field)) return { classifier: "pad", isConst: false };
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __makeField
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
const __makeField = (
field: Field,
obj: any,
dv: DataView,
bitOffset: number,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __expandVar
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
const __expandVar = async (
{ children }: ParseScope<string>,
ctx: GeneratorContext
) => {
const id = __resolveVarName(children![0].result, ctx);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File api.ts
has 260 lines of code (exceeds 250 allowed). Consider refactoring. Open
import type {
Fn,
Fn3,
IObjectOf,
Keys,
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BitMatrix
has 21 functions (exceeds 20 allowed). Consider refactoring. Open
export class BitMatrix implements IClear, ICopy<BitMatrix> {
/** Backing byte array */
data: Uint8Array;
/** Number of bytes per row */
stride: number;
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BitField
has 21 functions (exceeds 20 allowed). Consider refactoring. Open
export class BitField implements IClear, ICopy<BitField>, ILength {
/** Backing byte array */
data: Uint8Array;
/** Field size in bits (always a multiple of 8) */
n: number;
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Transacted
has 21 functions (exceeds 20 allowed). Consider refactoring. Open
export class Transacted<T> implements IAtom<T> {
parent: IAtom<T>;
current: Maybe<T>;
protected id: string;
protected isActive: boolean;
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