Showing 912 of 912 total issues
Similar blocks of code found in 3 locations. Consider refactoring. Open
if ( this.tableOfContentsTouched ) {
if ( newTableOfContentsData.data === 'default' ) {
if ( currentTableOfContents ) {
this.fragment.removeMeta( currentTableOfContents );
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 167.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 3 locations. Consider refactoring. Open
if ( this.newSectionEditLinkOptionTouched ) {
if ( newNewSectionEditLinkData.data === 'default' ) {
if ( currentNewSectionEditLinkItem ) {
this.fragment.removeMeta( currentNewSectionEditLinkItem );
}
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 167.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function onSkinTemplateNavigation__Universal
has a Cognitive Complexity of 43 (exceeds 5 allowed). Consider refactoring. Open
public function onSkinTemplateNavigation__Universal( $skin, &$links ): void {
$services = MediaWikiServices::getInstance();
$userOptionsLookup = $services->getUserOptionsLookup();
$config = $services->getConfigFactory()
->makeConfig( 'visualeditor' );
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getSetupProcess
has a Cognitive Complexity of 41 (exceeds 5 allowed). Consider refactoring. Open
ve.ui.MWWikitextLinkAnnotationInspector.prototype.getSetupProcess = function ( data ) {
// Annotation inspector stages the annotation, so call its parent
// Call grand-parent
return ve.ui.AnnotationInspector.super.prototype.getSetupProcess.call( this, data )
.next( () => {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function requestParsoidData
has 154 lines of code (exceeds 25 allowed). Consider refactoring. Open
requestParsoidData: function ( pageName, options, noRestbase, noMetadata ) {
const section = options.section !== undefined ? options.section : null,
useRestbase = !noRestbase && ( conf.fullRestbaseUrl || conf.restbaseUrl ) && section === null;
options = options || {};
Function exports
has 152 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function ( grunt ) {
const conf = grunt.file.readJSON( 'extension.json' ),
screenshotOptions = {
reporter: 'spec',
// TODO: Work out how to catch this timeout and continue.
Method onSkinTemplateNavigation__Universal
has 151 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function onSkinTemplateNavigation__Universal( $skin, &$links ): void {
$services = MediaWikiServices::getInstance();
$userOptionsLookup = $services->getUserOptionsLookup();
$config = $services->getConfigFactory()
->makeConfig( 'visualeditor' );
Function teardown
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
ve.ui.MWAdvancedSettingsPage.prototype.teardown = function ( data ) {
// Data initialization
data = data || {};
if ( data.action !== 'done' ) {
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function initialize
has 135 lines of code (exceeds 25 allowed). Consider refactoring. Open
ve.ui.MWSaveDialog.prototype.initialize = function () {
const mwString = require( 'mediawiki.String' );
// Parent method
ve.ui.MWSaveDialog.super.prototype.initialize.call( this );
Function onReplacePart
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
ve.ui.MWTemplateDialog.prototype.onReplacePart = function ( removed, added ) {
const removePages = [];
if ( removed ) {
// Remove parameter pages of removed templates
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File ve.ui.MWTransclusionDialog.js
has 383 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* VisualEditor user interface MWTransclusionDialog class.
*
* @copyright See AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
Function teardown
has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring. Open
ve.ui.MWSettingsPage.prototype.teardown = function ( data ) {
// Data initialisation
data = data || {};
if ( data.action !== 'done' ) {
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function showPage
has 127 lines of code (exceeds 25 allowed). Consider refactoring. Open
function showPage( title, importTitle ) {
const specialTitle = mw.Title.newFromText( 'Special:CollabPad/' + title.toString() );
setTitle( mw.msg( 'collabpad-doctitle', title.getPrefixedText() ) );
Method execute
has 126 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function execute() {
$user = $this->getUser();
$params = $this->extractRequestParams();
$result = [];
Similar blocks of code found in 2 locations. Consider refactoring. Open
citoidInspectorManual: function () {
const done = arguments[ arguments.length - 1 ],
surface = ve.init.target.surface;
surface.context.inspectors.currentWindow.setModePanel( 'manual' );
setTimeout( () => {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 135.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
citoidInspectorReuse: function () {
const done = arguments[ arguments.length - 1 ],
surface = ve.init.target.surface;
surface.context.inspectors.currentWindow.setModePanel( 'reuse' );
setTimeout( () => {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 135.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File ve.init.mw.Target.js
has 371 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*!
* VisualEditor MediaWiki Initialization Target class.
*
* @copyright See AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
Similar blocks of code found in 2 locations. Consider refactoring. Open
new OO.ui.ButtonSelectWidget()
.addItems( [
new OO.ui.ButtonOptionWidget( {
data: 'mw:PageProp/index',
label: ve.msg( 'visualeditor-dialog-meta-settings-index-force' )
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
new OO.ui.ButtonSelectWidget()
.addItems( [
new OO.ui.ButtonOptionWidget( {
data: 'mw:PageProp/newsectionlink',
label: ve.msg( 'visualeditor-dialog-meta-settings-newsectioneditlink-force' )
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 132.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ve.dm.MWImageNode.static.getScalablePromise( this.getFilename() ).done( ( info ) => {
this.scalable.setOriginalDimensions( {
width: info.width,
height: info.height
} );
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 130.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76