Showing 251 of 251 total issues
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# TODO: init_shader for these material-types
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# TODO: when SkinnedMesh exists
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// (parameters[:bump_map] || parameters[:normal_map] || parameters[:flat_shading]) ? '#extension GL_OES_standard_derivatives : enable' : '', # TODO: does extension exist in OpenGL?
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# TODO
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# TODO: anisotropic extension ???
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#include shadowmap_fragment // TODO: Shadows on an otherwise unlit surface doesn't make sense.
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# TODO: Find blendFuncSeparate() combination ???
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# TODO: get_context ???
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# TODO framebuffer logic for render target cube
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# TODO: when morphing is implemented
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HACK found Open
Open
(TODO, FIXME, OPTIMIZE, HACK, REVIEW).
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# TODO!!! FIXME!!!
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# MeshNormalMaterial => :normal, # TODO...
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# fog_exp: fog.is_a?(FogExp2), # TODO: when FogExp2 exists
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# TODO: SkinnedMesh/morph_targets
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# TODO: force_context_loss ???
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# FIXME: refactor
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XXX found Open
Open
[![Test Coverage](https://api.codeclimate.com/v1/badges/XXX/test_coverage)](https://codeclimate.com/github/danini-the-panini/mittsu-opengl/test_coverage)
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TODO found Open
Open
# TODO
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FIXME found Open
Open
(TODO, FIXME, OPTIMIZE, HACK, REVIEW).
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