Showing 1,904 of 1,904 total issues
Identical blocks of code found in 2 locations. Consider refactoring. Open
if !parentExists(config.Parent) {
// Create a dummy link if a dummy name is set for parent
if dummyName := getDummyName(config.ID); dummyName == config.Parent {
err := createDummyLink(config.Parent, dummyName)
if err != nil {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 137.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (n NetworkMode) NetworkName() string {
switch {
case n.IsDefault():
return network.NetworkDefault
case n.IsBridge():
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 137.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
func (n NetworkMode) NetworkName() string {
switch {
case n.IsDefault():
return network.NetworkDefault
case n.IsBridge():
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 137.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method Manager.Push
has 11 return statements (exceeds 4 allowed). Open
func (pm *Manager) Push(ctx context.Context, name string, metaHeader http.Header, authConfig *registry.AuthConfig, outStream io.Writer) error {
p, err := pm.config.Store.GetV2Plugin(name)
if err != nil {
return err
}
Method ImageCache.GetCache
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (ic *ImageCache) GetCache(parentID string, cfg *containertypes.Config, platform ocispec.Platform) (string, error) {
imgID, err := ic.localImageCache.GetCache(parentID, cfg, platform)
if err != nil {
return "", err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function SwitchRoot
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func SwitchRoot(path string) error {
if mounted, _ := mountinfo.Mounted(path); !mounted {
if err := mount.Mount(path, path, "bind", "rbind,rw"); err != nil {
return realChroot(path)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Push
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func Push(ctx context.Context, ref reference.Named, config *ImagePushConfig) error {
// FIXME: Allow to interrupt current push when new push of same image is done.
// Resolve the Repository name from fqn to RepositoryInfo
repoInfo, err := config.RegistryService.ResolveRepository(ref)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Sandbox.delete
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (sb *Sandbox) delete(ctx context.Context, force bool) error {
sb.mu.Lock()
if sb.inDelete {
sb.mu.Unlock()
return types.ForbiddenErrorf("another sandbox delete in progress")
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Allocator.RequestPool
has 11 return statements (exceeds 4 allowed). Open
func (a *Allocator) RequestPool(req ipamapi.PoolRequest) (ipamapi.AllocatedPool, error) {
log.G(context.TODO()).Debugf("RequestPool: %+v", req)
parseErr := func(err error) error {
return types.InternalErrorf("failed to parse pool request for address space %q pool %q subpool %q: %v", req.AddressSpace, req.Pool, req.SubPool, err)
Function skipAgent
has 11 return statements (exceeds 4 allowed). Open
func skipAgent(dAtA []byte) (n int, err error) {
l := len(dAtA)
iNdEx := 0
depth := 0
for iNdEx < l {
Function skipOverlay
has 11 return statements (exceeds 4 allowed). Open
func skipOverlay(dAtA []byte) (n int, err error) {
l := len(dAtA)
iNdEx := 0
depth := 0
for iNdEx < l {
Method bridgeNetwork.addPortMappings
has 11 return statements (exceeds 4 allowed). Open
func (n *bridgeNetwork) addPortMappings(
epAddrV4, epAddrV6 *net.IPNet,
cfg []types.PortBinding,
defHostIP net.IP,
) (_ []portBinding, retErr error) {
Method driver.deleteNetwork
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) deleteNetwork(nid string) error {
var err error
// Get network handler and remove it from driver
d.Lock()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method driver.link
has 11 return statements (exceeds 4 allowed). Open
func (d *driver) link(network *bridgeNetwork, endpoint *bridgeEndpoint, enable bool) (retErr error) {
cc := endpoint.containerConfig
ec := endpoint.extConnConfig
if cc == nil || ec == nil || (len(cc.ParentEndpoints) == 0 && len(cc.ChildEndpoints) == 0) {
// nothing to do
Function skipNetworkdb
has 11 return statements (exceeds 4 allowed). Open
func skipNetworkdb(dAtA []byte) (n int, err error) {
l := len(dAtA)
iNdEx := 0
depth := 0
for iNdEx < l {
Method driver.DeleteNetwork
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (d *driver) DeleteNetwork(nid string) error {
n := d.network(nid)
if n == nil {
return fmt.Errorf("network id %s not found", nid)
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cnmNetworkAllocator.allocatePools
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (na *cnmNetworkAllocator) allocatePools(n *api.Network) (map[string]string, error) {
ipam, dName, dOptions, err := na.resolveIPAM(n)
if err != nil {
return nil, err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cnmNetworkAllocator.allocateNetworkIPs
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (na *cnmNetworkAllocator) allocateNetworkIPs(nAttach *api.NetworkAttachment) error {
var ip *net.IPNet
var opts map[string]string
ipam, _, _, err := na.resolveIPAM(nAttach.Network)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method Service.Search
has a Cognitive Complexity of 25 (exceeds 20 allowed). Consider refactoring. Open
func (s *Service) Search(ctx context.Context, searchFilters filters.Args, term string, limit int, authConfig *registry.AuthConfig, headers map[string][]string) ([]registry.SearchResult, error) {
if err := searchFilters.Validate(acceptedSearchFilterTags); err != nil {
return nil, err
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function skipPlugin
has 11 return statements (exceeds 4 allowed). Open
func skipPlugin(dAtA []byte) (n int, err error) {
l := len(dAtA)
iNdEx := 0
depth := 0
for iNdEx < l {