emmercm/igir

View on GitHub

Showing 444 of 448 total issues

Similar blocks of code found in 13 locations. Consider refactoring.
Open

  constructor(options: Options, progressBar: ProgressBar) {
    super(progressBar, CandidateCombiner.name);
    this.options = options;
  }
Severity: Major
Found in src/modules/candidates/candidateCombiner.ts and 12 other locations - About 35 mins to fix
src/modules/candidates/candidateMergeSplitValidator.ts on lines 18..21
src/modules/candidates/candidatePostProcessor.ts on lines 17..20
src/modules/candidates/candidatePreferer.ts on lines 16..19
src/modules/dats/datFilter.ts on lines 15..18
src/modules/dats/datMergerSplitter.ts on lines 18..21
src/modules/dats/datParentInferrer.ts on lines 15..18
src/modules/dir2DatCreator.ts on lines 20..23
src/modules/directoryCleaner.ts on lines 22..25
src/modules/fixdatCreator.ts on lines 24..27
src/modules/reportGenerator.ts on lines 16..19
src/modules/roms/romIndexer.ts on lines 24..27
src/modules/statusGenerator.ts on lines 15..18

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    const releaseCandidatesIndexed = [...parentsToCandidates.values()]
      .flat()
      .filter((releaseCandidate) => releaseCandidate.getRomsWithFiles().length)
      .reduce((map, releaseCandidate) => {
        map.set(releaseCandidate.getGame().getName(), releaseCandidate);
Severity: Minor
Found in src/modules/candidates/candidateMergeSplitValidator.ts and 1 other location - About 35 mins to fix
src/modules/candidates/candidateMergeSplitValidator.ts on lines 52..55

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    const missingGames = [...parentsToCandidates.values()]
      .flat()
      .filter((releaseCandidate) => releaseCandidate.getRomsWithFiles().length)
      .map((releaseCandidate) => releaseCandidate.getGame())
Severity: Minor
Found in src/modules/candidates/candidateMergeSplitValidator.ts and 1 other location - About 35 mins to fix
src/modules/candidates/candidateMergeSplitValidator.ts on lines 43..49

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

  constructor(options: Options, progressBar: ProgressBar) {
    super(progressBar, ReportGenerator.name);
    this.options = options;
  }
Severity: Major
Found in src/modules/reportGenerator.ts and 12 other locations - About 35 mins to fix
src/modules/candidates/candidateCombiner.ts on lines 20..23
src/modules/candidates/candidateMergeSplitValidator.ts on lines 18..21
src/modules/candidates/candidatePostProcessor.ts on lines 17..20
src/modules/candidates/candidatePreferer.ts on lines 16..19
src/modules/dats/datFilter.ts on lines 15..18
src/modules/dats/datMergerSplitter.ts on lines 18..21
src/modules/dats/datParentInferrer.ts on lines 15..18
src/modules/dir2DatCreator.ts on lines 20..23
src/modules/directoryCleaner.ts on lines 22..25
src/modules/fixdatCreator.ts on lines 24..27
src/modules/roms/romIndexer.ts on lines 24..27
src/modules/statusGenerator.ts on lines 15..18

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 13 locations. Consider refactoring.
Open

  constructor(options: Options, progressBar: ProgressBar) {
    super(progressBar, CandidateMergeSplitValidator.name);
    this.options = options;
  }
Severity: Major
Found in src/modules/candidates/candidateMergeSplitValidator.ts and 12 other locations - About 35 mins to fix
src/modules/candidates/candidateCombiner.ts on lines 20..23
src/modules/candidates/candidatePostProcessor.ts on lines 17..20
src/modules/candidates/candidatePreferer.ts on lines 16..19
src/modules/dats/datFilter.ts on lines 15..18
src/modules/dats/datMergerSplitter.ts on lines 18..21
src/modules/dats/datParentInferrer.ts on lines 15..18
src/modules/dir2DatCreator.ts on lines 20..23
src/modules/directoryCleaner.ts on lines 22..25
src/modules/fixdatCreator.ts on lines 24..27
src/modules/reportGenerator.ts on lines 16..19
src/modules/roms/romIndexer.ts on lines 24..27
src/modules/statusGenerator.ts on lines 15..18

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    const bMatched = gameRegex.some((regex) => regex.test(b.getGame().getName())) ? 0 : 1;
Severity: Minor
Found in src/modules/candidates/candidatePreferer.ts and 1 other location - About 35 mins to fix
src/modules/candidates/candidatePreferer.ts on lines 133..133

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (patchForFileContents) {
      this.progressBar.logTrace(
        `${file.toString()}: found patch by contents: ${typeof patchForFileContents}`,
      );
      return patchForFileContents;
Severity: Minor
Found in src/modules/patchScanner.ts and 1 other location - About 35 mins to fix
src/modules/patchScanner.ts on lines 66..71

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    const aMatched = gameRegex.some((regex) => regex.test(a.getGame().getName())) ? 0 : 1;
Severity: Minor
Found in src/modules/candidates/candidatePreferer.ts and 1 other location - About 35 mins to fix
src/modules/candidates/candidatePreferer.ts on lines 134..134

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    if (patchForFilename) {
      this.progressBar.logTrace(
        `${file.toString()}: found patch by extension: ${typeof patchForFilename}`,
      );
      return patchForFilename;
Severity: Minor
Found in src/modules/patchScanner.ts and 1 other location - About 35 mins to fix
src/modules/patchScanner.ts on lines 74..79

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 47.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function preferLanguagesSort has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private preferLanguagesSort(a: ReleaseCandidate, b: ReleaseCandidate): number {
    const preferLanguages = this.options.getPreferLanguages();
    if (preferLanguages.length === 0) {
      return 0;
    }
Severity: Minor
Found in src/modules/candidates/candidatePreferer.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function mv has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static async mv(oldPath: string, newPath: string, attempt = 1): Promise<void> {
    try {
      return await fs.promises.rename(oldPath, newPath);
    } catch (error) {
      // These are the same error codes that `graceful-fs` catches
Severity: Minor
Found in src/polyfill/fsPoly.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function sanitizeDat has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private sanitizeDat(dat: DAT): DAT {
    const games = dat.getGames().map((game) => {
      const roms = game
        .getRoms()
        // Games have to have at least one ROM with a non-empty checksum
Severity: Minor
Found in src/modules/dats/datScanner.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getRegions has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  getRegions(): string[] {
    const releaseRegions = this.getReleases().map((release) => release.getRegion().toUpperCase());
    if (releaseRegions.length > 0) {
      return releaseRegions;
    }
Severity: Minor
Found in src/types/dats/game.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function archiveEntryPriority has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private static archiveEntryPriority(file: File): number {
    if (!(file instanceof ArchiveEntry)) {
      return 0;
    }
    if (file.getArchive() instanceof Zip) {
Severity: Minor
Found in src/modules/roms/romIndexer.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function parse has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  parse(argv: string[]): Options {
    const groupRomInput = 'ROM input options:';
    const groupDatInput = 'DAT input options:';
    const groupPatchInput = 'Patch input options:';
    const groupRomOutputPath = 'ROM output path options (processed in order):';
Severity: Minor
Found in src/modules/argumentsParser.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function getHelpWidth has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private static getHelpWidth(argv: string[]): number {
    // Look for --help/-h with a numerical value
    for (let i = 0; i < argv.length; i += 1) {
      if (argv[i].toLowerCase() === '--help' || argv[i].toLowerCase() === '-h') {
        const helpFlagVal = Number.parseInt(argv[i + 1], 10);
Severity: Minor
Found in src/modules/argumentsParser.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function applyPatch has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private static async applyPatch(
    patchFile: FilePoly,
    targetFile: FilePoly,
    offsetSize: number,
    eofString: string,
Severity: Minor
Found in src/types/patches/ipsPatch.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function parseQuotedString has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private parseQuotedString(): string {
    if (this.contents.charAt(this.pos) !== '"') {
      throw new ExpectedError('invalid quoted string');
    }
    this.pos += 1;
Severity: Minor
Found in src/types/dats/cmpro/cmProParser.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function extractEntryToStreamCached has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private async extractEntryToStreamCached<T>(
    entryPath: string,
    callback: (stream: Readable) => Promise<T> | T,
  ): Promise<T> {
    await this.tempSingletonMutex.runExclusive(async () => {
Severity: Minor
Found in src/types/files/archives/chd/chd.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function sanitizeGlobPattern has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  private static async sanitizeGlobPattern(globPattern: string): Promise<string> {
    const pathsSplit = globPattern.split(/[\\/]/);
    for (let i = 0; i < pathsSplit.length; i += 1) {
      const subPath = pathsSplit.slice(0, i + 1).join('/');
      if (subPath !== '' && !(await fsPoly.exists(subPath))) {
Severity: Minor
Found in src/types/options.ts - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Severity
Category
Status
Source
Language