Showing 564 of 564 total issues
Function _previous
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
_previous() {
const previousPosition = this.position;
const position = this.position.clone();
const parent = this._visitedParent;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
insertText( text, attributes, itemOrPosition, offset ) {
if ( attributes instanceof DocumentFragment || attributes instanceof Element || attributes instanceof Position ) {
this.insert( this.createText( text ), attributes, itemOrPosition );
} else {
this.insert( this.createText( text, attributes ), itemOrPosition, offset );
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
insertElement( name, attributes, itemOrPosition, offset ) {
if ( attributes instanceof DocumentFragment || attributes instanceof Element || attributes instanceof Position ) {
this.insert( this.createElement( name ), attributes, itemOrPosition );
} else {
this.insert( this.createElement( name, attributes ), itemOrPosition, offset );
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 90.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _getPositions
has 68 lines of code (exceeds 25 allowed). Consider refactoring. Open
_getPositions( node ) {
if ( node.is( 'documentFragment' ) || node.is( 'element' ) ) {
// Copy elements into the array, when nodes will be removed from parent node this array will still have all the
// items needed for iteration.
const children = [ ...node.getChildren() ];
Function _next
has 67 lines of code (exceeds 25 allowed). Consider refactoring. Open
_next() {
let position = this.position.clone();
const previousPosition = this.position;
const parent = position.parent;
Consider simplifying this complex logical expression. Open
if ( !name ) {
return type === 'containerElement' || type === 'view:containerElement' ||
// From super.is(). This is highly utilised method and cannot call super. See ckeditor/ckeditor5#6529.
type === this.name || type === 'view:' + this.name ||
type === 'element' || type === 'view:element' ||
Consider simplifying this complex logical expression. Open
if ( !name ) {
return type === 'attributeElement' || type === 'view:attributeElement' ||
// From super.is(). This is highly utilised method and cannot call super. See ckeditor/ckeditor5#6529.
type === this.name || type === 'view:' + this.name ||
type === 'element' || type === 'view:element' ||
Consider simplifying this complex logical expression. Open
if ( !name ) {
return type === 'uiElement' || type === 'view:uiElement' ||
// From super.is(). This is highly utilised method and cannot call super. See ckeditor/ckeditor5#6529.
type === this.name || type === 'view:' + this.name ||
type === 'element' || type === 'view:element' ||
Selection
has 24 functions (exceeds 20 allowed). Consider refactoring. Open
export default class Selection {
/**
* Creates new selection instance.
*
* **Note**: The selection constructor is available as a factory method:
Consider simplifying this complex logical expression. Open
if ( !name ) {
return type === 'emptyElement' || type === 'view:emptyElement' ||
// From super.is(). This is highly utilised method and cannot call super. See ckeditor/ckeditor5#6529.
type === this.name || type === 'view:' + this.name ||
type === 'element' || type === 'view:element' ||
Range
has 24 functions (exceeds 20 allowed). Consider refactoring. Open
export default class Range {
/**
* Creates a range spanning from `start` position to `end` position.
*
* **Note:** Constructor creates it's own {@link module:engine/view/position~Position} instances basing on passed values.
Similar blocks of code found in 2 locations. Consider refactoring. Open
getLastRange() {
let last = null;
for ( const range of this._ranges ) {
if ( !last || range.end.isAfter( last.end ) ) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 88.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
getFirstRange() {
let first = null;
for ( const range of this._ranges ) {
if ( !first || range.start.isBefore( first.start ) ) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 88.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function _next
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
_next() {
const previousPosition = this.position;
const position = this.position.clone();
const parent = this._visitedParent;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _generateActionsFromChanges
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
function _generateActionsFromChanges( oldChildrenLength, changes ) {
const actions = [];
let offset = 0;
let oldChildrenHandled = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function insert
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
insert( item, itemOrPosition, offset = 0 ) {
this._assertWriterUsedCorrectly();
if ( item instanceof Text && item.data == '' ) {
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addBorderRules
has 64 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function addBorderRules( stylesProcessor ) {
stylesProcessor.setNormalizer( 'border', borderNormalizer );
// Border-position shorthands.
stylesProcessor.setNormalizer( 'border-top', getBorderPositionNormalizer( 'top' ) );
Renderer
has 23 functions (exceeds 20 allowed). Consider refactoring. Open
export default class Renderer {
/**
* Creates a renderer instance.
*
* @param {module:engine/view/domconverter~DomConverter} domConverter Converter instance.
Differ
has 23 functions (exceeds 20 allowed). Consider refactoring. Open
export default class Differ {
/**
* Creates a `Differ` instance.
*
* @param {module:engine/model/markercollection~MarkerCollection} markerCollection Model's marker collection.
Similar blocks of code found in 2 locations. Consider refactoring. Open
getMarkersToAdd() {
const result = [];
for ( const [ name, change ] of this._changedMarkers ) {
if ( change.newRange != null ) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 84.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76