jcbantuelle/dominion-meteor

View on GitHub

Showing 347 of 1,158 total issues

Function gain has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  gain(source = 'supply') {
    this.source = source
    this.would_gain_reactions()
    this.find_card_to_gain()
    if (this.gained_card) {
Severity: Minor
Found in app/game/server/services/card_gainer.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    let card_mover = new CardMover(game, player_cards)
Severity: Minor
Found in app/cards/nocturne/wish.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function find_start_buy_events has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  find_start_buy_events() {
    let landmark_events = _.filter(this.game.landmarks, (card) => {
      if (_.includes(StartBuyEventProcessor.landmark_events(), card.name)) {
        if (card.name === 'Arena') {
          let has_actions = _.some(this.player_cards.hand, function(card) {
Severity: Minor
Found in app/game/server/services/start_buy_event_processor.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function receive has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  receive(game, player_cards) {
    if (_.size(player_cards.hand) > 4) {
      let eligible_cards = _.filter(player_cards.hand, function(card) {
        return _.includes(_.words(card.types), 'treasure') || _.includes(_.words(card.types), 'action')
      })
Severity: Minor
Found in app/cards/nocturne/hexes/fear.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function reveal_from_deck_until has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  reveal_from_deck_until(termination_condition, show_others = true, termination_params) {
    let revealed_cards = []
    while((_.size(this.player_cards.deck) > 0 || _.size(this.player_cards.discard) > 0) && !termination_condition(this.game, this.player_cards, revealed_cards, termination_params)) {
      if (_.size(this.player_cards.deck) === 0) {
        let deck_shuffler = new DeckShuffler(this.game, this.player_cards, revealed_cards)
Severity: Minor
Found in app/game/server/services/card_revealer.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    game.turn.self_revealed_province = false
Severity: Minor
Found in app/cards/cornucopia/tournament.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function process has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  process() {
    if (!_.isEmpty(this.buy_events)) {
      let mandatory_buy_events = _.filter(this.buy_events, (event) => {
        return _.includes(BuyEventProcessor.event_cards().concat(BuyEventProcessor.in_play_event_cards()).concat(BuyEventProcessor.overpay_cards()).concat(BuyEventProcessor.duration_attack_cards()).concat(BuyEventProcessor.landmark_cards()).concat(['Embargo', 'Charm', 'Tax']), event.name)
      })
Severity: Minor
Found in app/game/server/services/buy_event_processor.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(3)

    let buy_gainer = new BuyGainer(game, player_cards)
Severity: Minor
Found in app/cards/nocturne/tragic_hero.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function trash_card has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static trash_card(game, player_cards, selected_cards) {
    let trashed_card = selected_cards[0]
    let source = trashed_card.source === 'H' ? 'hand' : 'in_play'
    let card_trasher = new CardTrasher(game, player_cards, source, trashed_card)
    card_trasher.trash()
Severity: Minor
Found in app/cards/adventures/raze.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function attack has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  attack(game, player_cards) {
    if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
      game.log.push(`&nbsp;&nbsp;<strong>${player_cards.username}</strong> has no cards in deck`)
    } else {
      let card_revealer = new CardRevealer(game, player_cards)
Severity: Minor
Found in app/cards/base/bandit.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards) {
    if (_.size(player_cards.hand) > 1) {
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
Severity: Minor
Found in app/cards/dark_ages/altar.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function process_choice has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static process_choice(game, player_cards, choice) {
    choice = choice[0]
    if (choice === 'coin') {
      let coin_gainer = new CoinGainer(game, player_cards)
      coin_gainer.gain(1)
Severity: Minor
Found in app/cards/adventures/amulet.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function trash_card has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static trash_card(game, player_cards, selected_cards, card_player) {
    let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
    let trashed_card = card_trasher.trash()[0]

    if (trashed_card) {
Severity: Minor
Found in app/cards/empires/sacrifice.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    if (_.size(player_cards.deck) > 0 || _.size(player_cards.discard) > 0) {
Severity: Minor
Found in app/cards/empires/archive.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play_twice has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static play_twice(game, player_cards, selected_cards, procession) {
    if (!_.isEmpty(selected_cards)) {
      let selected_card = selected_cards[0]

      let card_player = new CardPlayer(game, player_cards, selected_card, procession)
Severity: Minor
Found in app/cards/dark_ages/procession.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let card_drawer = new CardDrawer(game, player_cards, card_player)
    card_drawer.draw(1)

    let action_gainer = new ActionGainer(game, player_cards)
Severity: Minor
Found in app/cards/dark_ages/vagrant.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function play has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let coin_gainer = new CoinGainer(game, player_cards, card_player)
    coin_gainer.gain(2)

    if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
Severity: Minor
Found in app/cards/base/vassal.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function gain_event has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  gain_event(gainer, defiled_shrine) {
    if (_.includes(_.words(gainer.gained_card.types), 'action')) {
      let gained_card_stack = _.find(gainer.game.cards, (card) => {
        return card.stack_name === gainer.gained_card.stack_name
      })
Severity: Minor
Found in app/cards/empires/landmarks/defiled_shrine.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function buy has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  buy(game, player_cards) {
    game.turn.forbidden_events.push(this.name())
    let treasures = _.filter(player_cards.in_play, function(card) {
      return _.includes(_.words(card.types), 'treasure')
    })
Severity: Minor
Found in app/cards/adventures/events/alms.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function process_response has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

  static process_response(game, player_cards, response) {
    if (response[0] === 'discard') {
      if (_.size(player_cards.hand) > 2) {
        let turn_event_id = TurnEventModel.insert({
          game_id: game._id,
Severity: Minor
Found in app/cards/intrigue/torturer.js - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Severity
Category
Status
Source
Language